Reviews and Problems with Zeno Clash: Ultimate Edition
Showing 1-5 of 5
Replay value 8
Zeno Clash Ultimate Edition
Family Friendly Gaming
2 February 2013
Excerpt: The WMG knows there is an audience out there who will eat up Zeno Clash Ultimate Edition, just finding that audience may be very difficult. On the other hand, the WMG would not want to meet anyone in a dark alley who is into this Xbox 360 game. Atlus publishes a lot of role playing games, so everyone takes notice when they try their hand at something else. After all TrackMania DS was a fantastic video game. Zeno Clash Ultimate Edition is a first person fighter.
Summary: Zeno Clash debuted on the PC last year and was memorable more for the supersized serving of weirdness it dished up rather than its gameplay. Zeno Clash: Ultimate Edition comes to the Xbox 360 with a few additions, including some combat tweaks and a two-player mode, which lets you take on the game's challenge levels with a friend.
Pros: Unique and surreal setting, Landing blows is satisfying
Cons: No multiplayer option for the main campaign, Overly simple fighting mechanics, Cheap enemies
Summary: ACE Team has created a disturbing, engaging universe with Zeno Clash. They've sold me on learning more about the world and that first-person brawling has serious merit, but Zeno Clash is only a shaky foundation right now. If you're tired of the same ol' thing in games, though, if you're in pursuit of something new, Zeno Clash is it.
Pros: Everything about the game looks and feels supremely weird…in a good way, Fighting takes on a whole new feeling from a first-person perspective, The story ends just as the gameplay begins to weaken
Cons: Enemies have a tendency to overwhelm you, breaking the fighting mechanics, The world is stronger than the gameplay supporting it, Shooting weapons never feels quite right, rendering them mostly useless
Excerpt: As hard as it is to imagine now, there was once a time when not every FPS game was based around a military or sci-fi setting (or military sci-fi, as seen in Halo ). During the N64 and PS1 era of gaming, 3D was still an experimental perspective among developers, which resulted in all sorts of bizarre worlds and settings with abstract characters and colours.