Conclusion: XCOM is quick to learn, the controls are pretty simple, and it's pretty easy to know what you're doing. But it will take a long, long time to master. The difficulty is punishing, but not impossible. If you can put in the time and effort to master the game, it's is easily a strong candidate for anyone's 'game of the year' list.
Excerpt: 2012 has proven to be an excellent year for storytelling in video games. Mass Effect 3 and Assassin’s Creed III gave the stunning (though controversial) conclusions to epic series, Max Payne 3 and Halo 4 saw the return of gaming’s most beloved icons, and titles like Journey, Spec Ops: The Line and The Walking Dead have pushed what the medium is capable of.
Summary: Intuitive, action packed and intelligent, " X-Com: Enemy Unknown " is both classic and modern, marrying the sensibilities of the original franchise with current design ideals. It manages to bring enough of the basics to the fore to make it accessible to a modern audience, while leaving enough to discover to make the first run through a challenge without considerable luck or outside study.
Excerpt: Although I was never a diehard X-COM fan (yes, there was a hyphen at some point!), I heartily enjoyed most of the games in the franchise, particularly the few in the early-mid 90s. What made the games so special was the fact that they combined both action strategy and resource management into one beautiful, tough-as-nails marriage. Well, now the time has finally come for the franchise to grace the console generation — and I have to say, I like what I see.
Summary: XCOM: Enemy Unknown is a brilliant return to the series, with beautiful graphics and hours of missions. It mixes the best of management simulations and turn-based tactics for the perfect blend of action and planning. It's a great entry point for players new to the genre, especially on consoles.
Pros: Beautiful graphics and UI throughout, Turn-based tactics combat at its finest., The open-ended structure of the game allows for you to play differently each time, Online multiplayer is exceptional and fits the nature of the game.
Cons: Minor graphical errors like clipping., The extreme difficulty of the game might not be welcomed by all players, especially those new to the genre.
Excerpt: It has been a little while since I sat down with a decent turn based game. The last time I enjoyed a game of this nature was April 2011 when I sank my teeth into Ghost Recon Shadow Wars for the 3DS. At the time I considered it a must own for fans of turn based games and 3DS owners alike.
Conclusion: Those new weapons and skills come from the other half of the game, where you must manage a secret underground military installation, and it’s even more stressful than the combat. You need to continually build new facilities to increase the number of scientist and engineers you have, which in turn allows you to research and build new ways of vaporising non-humans. Fail to build enough high-tech weaponry and your squad will be wiped out in short order.
Pros: It’s just like playing with my GI Joes as a kid, except now they walk, talk, and shoot. They’re also living inside a beautifully detailed world packed with horrible critters and tongue in cheek references, For such an incredibly deep and complex game, the campaign and tutorial does a wonderful job of drip feeding concepts to newbies, Every campaign plays out randomly, so there’s infinite replayability on offer., It looks great on all platforms, and is the only strateg...
Cons: There are a few too many bugs to dismiss, and they especially suck when it results in the death of a highly prized squad member, Multiplayer feels like a bit of an afterthought, It’s hard to save the world if you make a couple of major mistakes early on (hint, get satellites up asap!), The lack of a manual will infuriate many, but we think it makes it even more enjoyable to discover what everything means through practice or www.ufopaedia.org