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XCOM: Enemy Unknown
9.5 out of 10

XCOM: Enemy Unknown

Great Deal: $8.32

Reviews and Problems with XCOM: Enemy Unknown

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Overall 9

Expert Review

20 March 2015
  • Summary: XCOM: Enemy Unknown is a strategy game on a scale unlike just about anything else out there. First, on the large scale, you are responsible for managing the resources for the defense of the entire planet Earth from an alien invasion. On a smaller scale, you are also responsible for guiding your hand-picked squad of soldiers through direct combat encounters in turn-based battles with the enemy.
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Overall 8

XCOM: Enemy Unknown – Review (360, PC)

7 September 2013
  • Excerpt: Worlds are at war again in Firaxis’ XCOM Enemy Unknown, a slick reboot of the ‘90s DOS classic – which any fan will tell you didn’t need one. Invaded by an unidentified flying armada, the game focused on turn-based management as you battled an alien enemy, letting you lead humanity’s first line of defense as a commander.
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Review: XCOM: Enemy Unknown (Microsoft Xbox 360)

Diehard GameFAN
16 December 2012
  • Summary: : XCOM: Enemy Unknown is exactly how a developer should bring a classic franchise into the modern era, as it takes the core elements of the originals, expands upon them and creates a final product that is respectful and enjoyable, if not perfect. The plot to the game is surprisingly solid and manages to be motivational without becoming overbearing, the game is both technically and artistically solid in its visuals and audio, and the gameplay works well on the 360 to a...
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Overall 10

XCOM: Enemy Unknown

True achievements
14 December 2012
  • Conclusion: XCOM is quick to learn, the controls are pretty simple, and it's pretty easy to know what you're doing. But it will take a long, long time to master. The difficulty is punishing, but not impossible. If you can put in the time and effort to master the game, it's is easily a strong candidate for anyone's 'game of the year' list.
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XCOM: Enemy Unknown

Talking About Games
16 November 2012
  • Excerpt: XCOM: Enemy Unknown is a near-future turn based strategy game which features a global force of elite military banded together to face an alien invasion. Published by 2K Games and developed by Firaxis, the eighteen year old franchise has been dormant for awhile but is now making its triumphant return.
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Overall 9
Gameplay 10
Looks 9

XCOM: Enemy Unknown (X360) - Review

8 November 2012
  • Excerpt: 2012 has proven to be an excellent year for storytelling in video games. Mass Effect 3 and Assassin’s Creed III gave the stunning (though controversial) conclusions to epic series, Max Payne 3 and Halo 4 saw the return of gaming’s most beloved icons, and titles like Journey, Spec Ops: The Line and The Walking Dead have pushed what the medium is capable of.
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Long Absent, a Little Different, but not Unknown

5 November 2012
  • Conclusion: Walls don't function properly in this universe.
  • Pros: The resurrection of a long-absent, fan favorite franchise.
  • Cons: Restarting after ten hours due to crushing poverty.
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Overall 9

X-Com: Enemy Unknown Review

2 November 2012
  • Summary: Intuitive, action packed and intelligent, " X-Com: Enemy Unknown " is both classic and modern, marrying the sensibilities of the original franchise with current design ideals. It manages to bring enough of the basics to the fore to make it accessible to a modern audience, while leaving enough to discover to make the first run through a challenge without considerable luck or outside study.
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XCOM: Enemy Unknown

25 October 2012
  • Excerpt: My squad of roughnecks is better than anything those damn aliens can throw at us. Take cover and lay down..
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XCOM: Enemy Unknown Review

23 October 2012
  • Conclusion: XCOM: Enemy Unknown is a frustrating game to review, because there are a lot of very good, very smart design choices in it, but it's impossible not to compare it to its forefather.  It's clearly a love letter to the franchise, but it's also one that hasn't been afraid to make changes. Unfortunately, in my opinion, not all these changes have been for the better, and I think that they strip out layers of complexity in favor of accessibility.
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