Excerpt: On paper, X-Men: Destiny sounds like a great idea. The game gives players the ability to take three characters brand new to the mutant universe, craft them any way they want and allow them to fight alongside (or against) famed mutants like Wolverine, Cyclops, Gambit and Magneto.
Excerpt: Following a summer of movie-based superhero adaptations, X-Men: Destiny offers something different. Rather than giving you an established character in an existing narrative, it lets you pick one of three original mutants and pimp their powers as you see fit.
Pros: + Building your own mutant with one of three powersets.
Cons: ? It’s an action-RPG with three unique characters…but no co-op? Why?
Summary: It just wasn’t up to par with the hype and certainly didn’t live up to what was expected. It’s a bland button mashing generic action game wrapped up in the X-men mythology and really can be tossed onto a large pile of clones.
Conclusion: , appears to have sprung onto consoles with little fanfare. After spending some time with the title, it's easy to see why. X-Men: Destiny's weak player choice system, boring combat and lame mission structure make for a title that you'll forget as soon as you put it down.
Excerpt: The X-Men have seen some better days. Box office numbers for the movie franchise have been on steady decline. Other than Wolverine the Video Game that was released a few years ago, X-Men video games have landed in bargain bins quicker than you can say “bazinga”.
Excerpt: Raven Software did the X-Men franchise proud when they brought the mutant superheroes to life on the original Xbox and PlayStation 2 with X-Men: Legends. Vicarious Visions picked up the mantle and built on it for the successful sequel, X-Men: Legends II.