Conclusion: X-Men Destiny is remarkable only in its mediocrity. It features bland repetitive gameplay with only shallow illusions of choice scattered about that ultimately make no difference to the story or the gameplay. The best part about it is that it is only 5 hours long, so you don't suffer for very long on your way to a bunch of pretty easy achievements. X-Men Destiny is entirely forgettable and not worth your time even for the biggest comic fans. Skip it.
Excerpt: In X-Men Destiny, you choose between three newly minted mutants, each with their own personal stories, then help them learn to control their powers, enhance their mutant abilities, and choose a side in an epic conflict. Once you’ve selected your character, you then have to choose which core power you want to wield.
Conclusion: I can see the glimmering of hope in the pile of rubble that is this game. The cameos of other Xmen, and the hints of customization were great signs of hope, but were brought down by quickly tedious combat, and choices that go no where.
Excerpt: It may not come as a surprise that as a games writer I love the X-Men. The rough and tumble group of super-powered mutants are amongst the most compelling of the marvel world. From the animated shows to Hugh Jackman’s Wolverine, the serial has gained almost universal popularity. Unfortunately, the most recent attempt to create a 3rd person gaming adaptation of the superhero team – X-men Destiny – is a loathsome disappointment.
Summary: X-Men: Destiny’s execution is awash with problems. Yet while may be mindless and at times simplistic, I really enjoyed smashing my way though the world and trying to work out the best mix of abilities. Actually upon finishing my first play through I jumped straight back in to play through it all again with Aimi before making a start with the two other characters (perhaps due to the fact a single run through is only about eight hours).
Excerpt: What would you do if you woke up one day and discovered you suddenly had extraordinary powers? The newest addition to the X-Men series of genetically mutated superhero games raises precisely that question to players in Activision’s latest title, X-Men: Destiny.
Excerpt: Destiny is a game developed by Silicon Knights that, eleven years later, still isn't a sequel to Eternal Darkness . It's a morality-focused action-RPG that, due to being about five hours long, doesn't really have the time or inclination to really dig into what your choice means. It's a Marvel Universe game that's meant to let you create your own superhero or supervillain, but first shoehorns you into the role of one of three brand-new mutants in a vaguely-recognizable...