Excerpt: Of late, to train your eye on the faults of the Smackdown vs. Raw series is to send them scurrying out of focus, only to return once your attention lies elsewhere. Evidently we are not looking at videogame perfection; campaigns of Smackdown vs. Raw 2010 aren’t about to dispose of your time in the way other sports games’ season modes so gleefully do, and upon completion the quest for championship gold isn’t going to make the same lasting impression as a Half-Life or Metal...
Excerpt: The SmackDown! series has been on the decline for quite some time now, though it was with the last game in the series that I was really starting to begin to get sick and tired of its many problems. The series is always receiving new additions, although the game itself needs some serious attention in a few key areas. I was hoping that the 2010 game would be different; in fact I was expecting an out with the old and in with the new release, though it just wasn’t to be.
Conclusion: For ten years, THQ and Yukes have been bringing the WWE experience home to wrestling fans, making marked improvements with every entry in the series. WWE SmackDown vs. Raw 2010 is no different. It’s the best wrestling game on the market, hands down. It’s not perfect and there’s plenty of room for improvement, but the game still offers so much that it’s easy to forgive some of the imperfections.
Summary: This year’s " WWE SmackDown Vs. Raw 2010 " promised to do a Burger King and let you have it your way and THQ has undoubtedly delivered on all fronts. The true test of a niche market videogame like SVR2010 is its ability to win over fans outside of the scope of the wrestling fraternity, and this is where it truly shines.
Excerpt: Every year, many sports games hit retail shelves and millions of sports fanatics spend millions of dollars on the latest releases. True, there are quite a few sports titles, but only one sports entertainment game comes out every year. One thing you can say about the Smackdown vs Raw franchise, is that the way the game plays does vary from year to year. The last time I put any amount of effort into a WWE title was Smackdown vs Raw 2007, and I'm starting to remember why.
Summary: If you haven’t played SvR in awhile this might be the year to jump back into the ring. Yuke’s continues to expand its list of creatable tools, now allowing online sharing of created characters. It also improved the in-ring action by giving more weight to every wrestler’s finisher. I enjoyed the new created character story mode, but the co-op story only really lets you play together half the time.
Excerpt: WWE Smackdown vs RAW is a series that's been small on updates. Each year we hope for something significantly different that will make the game a big step up from what has gone before, but THQ has definitely been taking baby steps. It's no surprise then that the arrival of this year's edition didn't cause much excitement in the office. We'd seen it all before, or so we'd thought.
Excerpt: It is that time of the year again when THQ releases the next iteration of its long running WWE wresting series. SmackDown vs. Raw 2010 (SvR 2010) returns with what THQ is billing as “the most authentic, entertaining and compelling simulation of WWE programming to date”. And after attending a preview event in August earlier this year I was starting to think that developer Yukes has thrown down the gauntlet to make one of the most engaging wrestling games in many years.
Excerpt: When WWE SmackDown vs. Raw 2010 opens, you see the familiar "Do not try this at home" message that starts all of the WWE's programming on television -- which is ironic, because that's exactly what these games let you do. SmackDown vs. Raw 2010 really makes you feel like you're taking part in pro wrestling.