Reviews and Problems with WWE SmackDown vs. Raw 2009
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Smackdown Vs Raw 2009: Reviewed (360, PS3)
7 September 2013
Excerpt: Wrestling. A sport that divides people more than political debates and has as much drama as prime time television. When I was a bit younger I used to follow the WWE quite a bit, staying up with friends to watch pay per views til about 4 in the morning. Those times have past though and it’s never really crossed my mind to look towards the Lycra, the Popeye style muscles and testosterone by the crate load.
Conclusion: Concept: The king of the ring returns, ditching 24/7 in favor of a stronger story mode
Graphics: The in-ring action looks good and some of the animation and hit detection problems from last year are fixed
Sound: Same as it ever was, a solid rock soundtrack backs up the annoyingly repetitive commentary
Playability: SvR's controls have a learning curve, but you'll be dominating the ring in no time
Entertainment: THQ will offer further support for the game with future...
Summary: WWE SmackDown vs. Raw 2009 will unleash a new tag team experience, allowing players to build momentum and attributes, eliminate opponents with high impact double teams and finishers, as well as get the “hot tag” for the win.
Conclusion: The Smackdown vs. RAW franchise still packs
plenty of heat behind its wrestling package.
This year’s version just proved there is more to
the gameplay than anyone else has anticipated.
The latest effort to expand the tag team concept
turned out to be a good investment, yielding
twice the return on entertainment.
Summary: In what seems to be a pretty reliable occurrence, THQ has put together another solid wrestling title. I really dug the depth of the career mode and as always, the creation system rivals most titles in the industry. Getting in the ring, the slow but sure improvements throughout the series becomes apparent in things like animation, crowds, and learning curve.
Excerpt: First Impressions My reaction is Like every other sport game, for better or worse, we also have a yearly WWE game to play. Not that we are complaining, after all the series has been really solid for a few years now. The problem with nearly every wrestling game out there however is that we cannot recall the last time we were blown away by one.
Excerpt: The SmackDown series has been around for about as long as WWE Superstar Edge. In that time, he has been on the bottom as a member of the Brood; he has won the tag-team titles multiple times; dropped Christian and worked himself up to Intercontinental Champion; and now he is the current WWE Champion. Can you say the SmackDown series has been as successful? Well, read the review to find out if SmackDown vs. Raw 2009 is the current title holder.
Pros: In-ring action as good as ever., Road to Wrestlemania mode is worth the time., Significantly decreased loading times.
Cons: Same tired gameplay., Exhibition match commentary., Career mode is a throwaway.
Excerpt: The new Inferno match gives you the bare bones “set your foe on fire“ idea of the match across, but does so many years after it was initially wanted, and the execution isn’t all that great and basically boils down to just beating a foe down enough to drag them to the ropes and watched the same canned animation play at the end.
Excerpt: After fan complaints of stagnation, Yuke’s responded by trying to make SvR ’09 the freshest entry in the series to date by adding in things that fans have requested for years, like downloadable content, a create-a-finisher mode and the Inferno match, while also bringing back backstage matches and overhauling traditional tag team matches in order to deliver the best series entry to date.