Reviews and Problems with WWE SmackDown vs. Raw 2009
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Smackdown Vs Raw 2009: Reviewed (360, PS3)
7 September 2013
Excerpt: Wrestling. A sport that divides people more than political debates and has as much drama as prime time television. When I was a bit younger I used to follow the WWE quite a bit, staying up with friends to watch pay per views til about 4 in the morning.
Excerpt: In recent years THQ’s wrestling series has been declining in quality with each new release, whilst it always improves in some way (not always where it matters most) and has little, fan pleasing, features here and there (this year you can run up the ring steps, reversing a finisher rewards you with a...
Excerpt: “One! Two! Three! That’s it!”… the shrill sound of a ringside bell brings you back to reality. The referee grabs hold of your arm, and thrusts it into the air while a distant voice booms your name over the stadium speakers.
Conclusion: Concept: The king of the ring returns, ditching 24/7 in favor of a stronger story mode
Graphics: The in-ring action looks good and some of the animation and hit detection problems from last year are fixed
Sound: Same as it ever was, a solid rock soundtrack backs up the annoyingly repetitive...
Summary: WWE SmackDown vs. Raw 2009 will unleash a new tag team experience, allowing players to build momentum and attributes, eliminate opponents with high impact double teams and finishers, as well as get the “hot tag” for the win.
Excerpt: After fan complaints of stagnation, Yuke’s responded by trying to make SvR ’09 the freshest entry in the series to date by adding in things that fans have requested for years, like downloadable content, a create-a-finisher mode and the Inferno match, while also bringing back backstage matches and...
Summary: In what seems to be a pretty reliable occurrence, THQ has put together another solid wrestling title. I really dug the depth of the career mode and as always, the creation system rivals most titles in the industry.