Reviews and Problems with WWE SmackDown vs. Raw 2009
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Smackdown Vs Raw 2009: Reviewed (360, PS3)
7 September 2013
Excerpt: Wrestling. A sport that divides people more than political debates and has as much drama as prime time television. When I was a bit younger I used to follow the WWE quite a bit, staying up with friends to watch pay per views til about 4 in the morning. Those times have past though and it’s never really crossed my mind to look towards the Lycra, the Popeye style muscles and testosterone by the crate load.
Excerpt: Q: What’s black and white and red all over? A: Bloodforge. Not quite as funny as a grammatically correct pun, but just as true; black, white, and red are the primary makeup of Bloodforge. There might be other colors used sparingly throughout the game to draw the player’s attention to certain points of interest. Not quite the game to look at for long if your eyes tire easily (like mine). (I think I may actually be dealing with a Bloodforge induced headache at the moment.
Excerpt: In recent years THQ’s wrestling series has been declining in quality with each new release, whilst it always improves in some way (not always where it matters most) and has little, fan pleasing, features here and there (this year you can run up the ring steps, reversing a finisher rewards you with a finisher of your own, the commentary has been improved, and the referee no longer sounds like a robot), it’s looking a little past its sell by date and the balance issues...
Excerpt: “One! Two! Three! That’s it!”… the shrill sound of a ringside bell brings you back to reality. The referee grabs hold of your arm, and thrusts it into the air while a distant voice booms your name over the stadium speakers. The thousands of fans in the stadium roar almost in unison and your vision is momentarily blurred by a spectacle of blinding flashes.
Conclusion: Concept: The king of the ring returns, ditching 24/7 in favor of a stronger story mode
Graphics: The in-ring action looks good and some of the animation and hit detection problems from last year are fixed
Sound: Same as it ever was, a solid rock soundtrack backs up the annoyingly repetitive commentary
Playability: SvR's controls have a learning curve, but you'll be dominating the ring in no time
Entertainment: THQ will offer further support for the game with future...
Summary: WWE SmackDown vs. Raw 2009 will unleash a new tag team experience, allowing players to build momentum and attributes, eliminate opponents with high impact double teams and finishers, as well as get the “hot tag” for the win.
Conclusion: The Smackdown vs. RAW franchise still packs
plenty of heat behind its wrestling package.
This year’s version just proved there is more to
the gameplay than anyone else has anticipated.
The latest effort to expand the tag team concept
turned out to be a good investment, yielding
twice the return on entertainment.
Excerpt: After fan complaints of stagnation, Yuke’s responded by trying to make SvR ’09 the freshest entry in the series to date by adding in things that fans have requested for years, like downloadable content, a create-a-finisher mode and the Inferno match, while also bringing back backstage matches and overhauling traditional tag team matches in order to deliver the best series entry to date.
Summary: In what seems to be a pretty reliable occurrence, THQ has put together another solid wrestling title. I really dug the depth of the career mode and as always, the creation system rivals most titles in the industry. Getting in the ring, the slow but sure improvements throughout the series becomes apparent in things like animation, crowds, and learning curve.