Summary: Got this based off reviews that '14 wasn't much of an upgrade but I still wanted a newer WWE game. There's not a career or campaign mode which I think would be fun to play. Gameplay is OK...a lot of button mashing so far.
Summary: If you are purchasing this game for a son, grandson, nephew, or any other adolescent male age 7 to 10, odds are they will love this game, at least for a couple of months; any other gamer will probably throw up his hands in disgust after using the Universe mode a couple of weeks, another $60 or so...
Summary: Sorry but I can't do this game over again as last year on wwe 12 this game as the same layout as that one only with new charaters that's it. They get up really fast again after a move, the ring announcer's say the same thing again, same moves too as wwe 12.
Summary: WWE 13 is better then its predecessor. The game play has been improved. The Attitude era is really good. Taking you through the Monday night wars between WCW. For any WWF fan of the 90s the highlight videos when doing the story attitude era are brilliant.
Summary: This game on paper seems good. However the lack of interactive play with your own created character is quite poor. I did enjoy the Attitude storylines however some of the objectives got a little annoying and tedious at times.
Summary: I cant help but think perhaps they should just skip a year, and get things right, as my review shows the cons heavily outway the pros I could think of in terms of importance. Pros: -*-some Entrances they did with people like chris jericho is absoultely wicked!
Summary: I bought this game with no high hopes having not been overly impressed with 2012 (picked it up for a tenner so can't complain) - before that SvR 2009 was the last one I bought (due to the games getting progressively worse every year). The reason I chose to buy this years? The Attitude era.