Excerpt: Growing up, my friends and I would spend hours with games like WWF No Mercy and Smackdown trying to recreate our favorite moments. We would throw Mick Foley off the cage, pit wrestlers like Stone Cold Steve Austin against rivals like The Heartbreak Kid Shawn Michaels. On top of that, we would create our favorite stars from rival companies like ECW and WCW to have dream matches we thought we would never see.
Summary: I will openly admit that I had lost a lot of love for the WWE video game franchise in recent years and wondered whether the latest in the series " WWE 13 " could rekindle any enjoyment I had with the games throughout their history. It is fair to say that the new inclusions of game modes and gameplay tweaks have certainly improved proceedings making this year’s release the best in recent times.
Summary: WWE 13 is a very enjoyable game with a fantastic story mode that everyone should try out. The gameplay has been made smoother with easier reversals and some slight additions that give it more depth. The creation modes are as robust as ever with the ability to create an entire arena a treat for longtime fans.
Excerpt: Last year’s revamp and rebrand of THQ and Yuke’s wrestling games was a sensible decision, as the series formally titled WWE Smackdown and then WWE Smackdown vs. Raw had long been due an overhaul of its primary mechanics and underlying engine. The game wasn’t graced with the much needed new engine, though like its simpler title of WWE, it was dragged back to basics, resulting in a game with more in the way of focus.
Excerpt: After all of the hype and promoting THQ has been doing for WWE ’13 , fans may have been expecting a bit of a letdown. WWE '12 was easily one of the best wrestling games of all-time and hands-down the best current generation WWE game, but many wondered how Yuke's would do in there follow-up title. Fortunately for fans, the developer went all out once again and managed to create a familiar, yet completely new, experience that fans will be able to enjoy the entire year.
Excerpt: adds onto an already solid foundation, and puts the attitude back in wrestling games, both literally and figureatively. While the game still has some flaws which will remind you it's still got a bit to go before it's an all-timer.
Excerpt: at an event in New York last month, I came away thinking that this entry might be the most accessible one yet, as few people in their 20s or older can forget the "Attitude Era" that the WWE went through in the late 90s - or the characters it created, like The Rock, Steve Austin, or Mankind.