Summary: Although " WWE '12 " has had some gameplay tweaks I feel that the style of combat is becoming rather tiresome and it is only the vast array of content within the game and impressive graphical style which stops the game from becoming a title to miss.
Summary: On a gameplay aspect, the changes to the controls make the game more accessible and fun. I have a blast wrestling matches and it's even better with friends locally. I think the reversal system could use some tweaking but you can adjust the A.I. so it's not too bad. You literally have hundred's of match types to choose from and a Universe 2.0 that gives you freedom to bulid shows how you choose.
Excerpt: There is something satisfying about punching an annoying someone in the ribs, kidney, groin and face, aiming a well-placed kick to the kneecap, groin or face, raking you nails over their eyes, applying an agonising belly to belly suplex and then moving into a submission hold until they cry like a little girl when you steal her candy floss.
Excerpt: Since the start of the SmackDown series in 1999, THQ, Yuke’s and WWE have been slowly gaining a monopoly over the professional wrestling genre. Now after a second name change, they have released the 13th installment of the series, WWE ‘12. Moral Warnings: Most characters wear clothing similar to underwear; you can create characters that wrestle only in their underwear; demonic characters can also be created; some characters can be classified as disturbing; somewhat rude...
Excerpt: The WWE SmackDown vs. Raw series has been on a decline for a number of years, and the last three years I have rated each annual game a 6/10. It’s just felt too dated and robotic for a modern day game, and you just know something is wrong when older wrestling games felt more fluid. WWE ’12 is THQ’s brand new effort and the first game in a new series. But this is more than just SmackDown vs. Raw in new clothing.
Conclusion: This game however does have a couple of draw backs. For example if you are new and adjust the slidders to the easiest level, you're opponent can still reverse moves. Also, this is not a good game to play for long periods of time. It it is fun for a while, but not a game for all day play. Thank you for reading this review I hope it is helpful.
Excerpt: , This year’s game has a new control scheme that harkens back to the basics of the series. The initial grapple buttons are mapped to A and X respectively based on the system. From there you can use the right stick to chain grapple. This will set up different moves based on the position you are relative to your opponent. The animations of these moves are similar to previous years, but still look great.
Conclusion: Veterans of the series will be pleased to know many of the WWE games’ long-running kinks have been ironed out, but Yuke’s has the talent and ideas to do much more if it would just reset its template.
Excerpt: WWE is certainly no stranger to reinvention. From reinventing characters, brands, shows and even their own name, change is the one constant in the continually evolving world of professional wrestling.
Pros: + Solid new gameplay engine, + Ton of customization options, + Slick presentation
Cons: AI is lacking, Some general glitchyness, Rope physics are strange and unrealistic
Excerpt: WWE Smackdown vs. Raw 2011 was emblematic of how THQ’s wrestling franchise (and the WWE organization itself) had become a bit stale and unapproachable. While diehards may have enjoyed the complex controls and Road to Wrestlemania’s wide range of options, the game was as unappealing to the masses as the increasingly niche sports-entertainment market became last year.
Pros: + Intuitive and deep control scheme is much better than, + Deep roster, match menu, and variety of modes make for incredible replay value.
Cons: ? Why have mixed tag matches if cross-gender fighting leads to DQs?