Summary: Although " WWE '12 " has had some gameplay tweaks I feel that the style of combat is becoming rather tiresome and it is only the vast array of content within the game and impressive graphical style which stops the game from becoming a title to miss.
Excerpt: Since the start of the SmackDown series in 1999, THQ, Yuke’s and WWE have been slowly gaining a monopoly over the professional wrestling genre. Now after a second name change, they have released the 13th installment of the series, WWE ‘12.
Summary: On a gameplay aspect, the changes to the controls make the game more accessible and fun. I have a blast wrestling matches and it's even better with friends locally. I think the reversal system could use some tweaking but you can adjust the A.I. so it's not too bad.
Excerpt: There is something satisfying about punching an annoying someone in the ribs, kidney, groin and face, aiming a well-placed kick to the kneecap, groin or face, raking you nails over their eyes, applying an agonising belly to belly suplex and then moving into a submission hold until they cry like a...
Excerpt: The WWE SmackDown vs. Raw series has been on a decline for a number of years, and the last three years I have rated each annual game a 6/10. It’s just felt too dated and robotic for a modern day game, and you just know something is wrong when older wrestling games felt more fluid.
Conclusion: This game however does have a couple of draw backs. For example if you are new and adjust the slidders to the easiest level, you're opponent can still reverse moves. Also, this is not a good game to play for long periods of time. It it is fun for a while, but not a game for all day play.
Excerpt: When WWE SmackDown! vs. Raw 2006 launched for the PlayStation 2 back in 2005, it offered a completely different take on the previously arcade-like series of WWE games. The gameplay was slowed down, requiring a more methodical approach and attempting to closely recreate the experiences seen on WWE...
Excerpt: , This year’s game has a new control scheme that harkens back to the basics of the series. The initial grapple buttons are mapped to A and X respectively based on the system. From there you can use the right stick to chain grapple.
Excerpt: WWE is certainly no stranger to reinvention. From reinventing characters, brands, shows and even their own name, change is the one constant in the continually evolving world of professional wrestling.
Pros: + Solid new gameplay engine, + Ton of customization options, + Slick presentation
Cons: AI is lacking, Some general glitchyness, Rope physics are strange and unrealistic