Excerpt: Professional wrestling has some of the craziest fans. The WWE made an effort to be more family friendly. What about their video games? I took WWE 12 for a spin around the squared circle to see. As you can see from my score WWE 12 is an abysmal failure. Why though?
Excerpt: Since the start of the SmackDown series in 1999, THQ, Yuke’s and WWE have been slowly gaining a monopoly over the professional wrestling genre. Now after a second name change, they have released the 13th installment of the series, WWE ‘12. Moral Warnings: Most characters wear clothing similar to underwear; you can create characters that wrestle only in their underwear; demonic characters can also be created; some characters can be classified as disturbing; somewhat rude...
Excerpt: Going into this year's release of the annual THQ-developed WWE title, I fully expected it to be the best wrestling game ever made. The gameplay has made significant strides in the last few years, and with the addition of the new Road To Wrestlemania mode, I thought the only weakness, sub-par story presentation, was going to finally be shored up. I would have been happier dusting off my N64 and popping in WWF No Mercy. The surface elements of WWE '12 are inoffensive.
Excerpt: The biggest and most immediate change to the gameplay is that the right stick no longer controls your offensive attacks - instead, it now controls shifting your opponent into positions for offensive attacks. So instead of using the right stick to do light moves and then using a trigger button to go into another move setup position, you now just press a direction on the left stick and A to open up one set of moves, and then move the right stick to transition between each...
Conclusion: Concept: Reboot the long-running series with one of the most frustrating story modes in years
Graphics: The new “Predator Technology” makes little difference, but character models are still spot-on
Sound: Michael Cole and Jerry Lawler seem to be watching entirely different matches, frequently spouting lines at inappropriate times
Playability: Glitchy gameplay sometimes causes you to restart matches. A.I.
Excerpt: When you think of Ratchet and Clank games, the word “fun” might be the first word that comes into your mind. The series has been respected as a heavy contender for such traditional platformers like Mario and old-school Crash Bandicoot because it uses all of the conventional gameplay mechanics and yet brings a slew of unique and enjoyable aspects to the genre as well.
Conclusion: On the surface, WWE '12 has it all going for it - it's shiny, packed with features and has more customisation options than you can shake a steel chair at. Then you move onto the actual gameplay and you discover that it's sluggish, awkward and, at times, laughably broken. Oh, and it's also decidedly not fun in places, too.
Conclusion: From a technical perspective though, WWE 12 is better looking than any wrestling game that came before it, has an even more robust customization element (which covers just about every aspect of the game, from arena entrances, custom franchises, move sets and more), and enough game modes to satisfy most customers.
Pros: Excellent broadcast-style presentation, Impressive character models and fluid animation, Immersive WWE Universe modes
Cons: Annoying AI opponents, Dreary story mode, Frustrating controls
Excerpt: Wrestling er typisk noget, man enten elsker eller hader, og inden for spillenes verden er det ikke anderledes. Serien WWE Smackdown vs. Raw er siden 2004 udkommet årligt og har en trofast fanskare, og spillene er generelt blevet mødt med tilfredse anmeldelser. Derfor kan det måske virke underligt, at THQ har valgt at omdøbe serien, men det nye navn passer sammen med, at man denne gang har vælgt at sadle om - lidt.
Pros: Lettere tilgængeligt end tidligere for nybegyndere
Cons: Det føles som om, man får mindre for pengene i forhold til sidste års udgivelse Mindre flydende kontrol end tidligere