Excerpt: Professional wrestling has some of the craziest fans. The WWE made an effort to be more family friendly. What about their video games? I took WWE 12 for a spin around the squared circle to see. As you can see from my score WWE 12 is an abysmal failure. Why though?
Excerpt: Since the start of the SmackDown series in 1999, THQ, Yuke’s and WWE have been slowly gaining a monopoly over the professional wrestling genre. Now after a second name change, they have released the 13th installment of the series, WWE ‘12. Moral Warnings: Most characters wear clothing similar to underwear; you can create characters that wrestle only in their underwear; demonic characters can also be created; some characters can be classified as disturbing; somewhat rude...
Summary: Although " WWE '12 " has had some gameplay tweaks I feel that the style of combat is becoming rather tiresome and it is only the vast array of content within the game and impressive graphical style which stops the game from becoming a title to miss.
Excerpt: Going into this year's release of the annual THQ-developed WWE title, I fully expected it to be the best wrestling game ever made. The gameplay has made significant strides in the last few years, and with the addition of the new Road To Wrestlemania mode, I thought the only weakness, sub-par story presentation, was going to finally be shored up. I would have been happier dusting off my N64 and popping in WWF No Mercy. The surface elements of WWE '12 are inoffensive.
Excerpt: "Bigger. Badder. Better." So proclaims the text stamped on the back of the box for this year's WWE instalment from Yukes and THQ. It's a catchy enough tagline, designed no doubt to promote the game's merits in the same way the WWE would draw attention to, say, one of its new superstars or a pay-per-view event.
Summary: On a gameplay aspect, the changes to the controls make the game more accessible and fun. I have a blast wrestling matches and it's even better with friends locally. I think the reversal system could use some tweaking but you can adjust the A.I. so it's not too bad. You literally have hundred's of match types to choose from and a Universe 2.0 that gives you freedom to bulid shows how you choose.
Excerpt: There is something satisfying about punching an annoying someone in the ribs, kidney, groin and face, aiming a well-placed kick to the kneecap, groin or face, raking you nails over their eyes, applying an agonising belly to belly suplex and then moving into a submission hold until they cry like a little girl when you steal her candy floss.
Excerpt: The WWE SmackDown vs. Raw series has been on a decline for a number of years, and the last three years I have rated each annual game a 6/10. It’s just felt too dated and robotic for a modern day game, and you just know something is wrong when older wrestling games felt more fluid. WWE ’12 is THQ’s brand new effort and the first game in a new series. But this is more than just SmackDown vs. Raw in new clothing.
Excerpt: The biggest and most immediate change to the gameplay is that the right stick no longer controls your offensive attacks - instead, it now controls shifting your opponent into positions for offensive attacks. So instead of using the right stick to do light moves and then using a trigger button to go into another move setup position, you now just press a direction on the left stick and A to open up one set of moves, and then move the right stick to transition between each...