Excerpt: Wreckateer seems be a simple game. After all, you just pull back the ballista and aim your shot, then demolish whatever was in your sights. While the basic mechanics are just that simple, the game itself offers a lot of depth. With a limited number of shots and specific types of ammunition, you need to cause as much destruction as possible. Your total demolition earns you a multiplier on your score and in Wreckateer, the high score is your ultimate goal.
Summary: I loathe mentioning it, but Angry Birds has seemingly invented a new casual game genre, where slinging things at large structures to inspire physics-based destruction is all the rage. It's hard to see a game in that vein without recalling the mobile gaming juggernaut. However, Microsoft Studios and Iron Galaxy hope to do just that with their motion gaming take on the slingshot/tower destruction action game Wreckateer , as part of this year's Summer of Arcade.
Excerpt: Wreckateer is the highly anticipated Xbox LIVE Arcade title for Kinect that allows you to take control of a variety of magical projectiles to tear down castles and other structures with motion controls. The new game isn't completely unlike titles such as Angry Birds with its physic mechanics and fully destructible constructions, but Wreckateer manages to go above and beyond the addictive series to present Kinect owners with an amazingly addictive title for up to two...
Summary: Wreckateer nails what Kinect play ought to be. You feel utterly ridiculous flapping your arms around, but it's fun rather than frustrating. It would be easy enough to sit down and plot out gamepad-based controls for most of what you can do in the game, but it's unnecessary. The entertainment value in Wreckateer hinges entirely on Kinect by design, and it's a better game as a result.
Pros: Perfect use of the Kinect, Silly-fun gameplay, It's Angry Birds in 3D
Cons: Aiming controls are a little unreliable, Could use a steeper challenge