is a fairly old school, simple and lighthearted game which can be easily picked up and makes a diverting if ridiculous way to pass a little time. While it does makes good use of its Kinect compatibility, it does requires an inordinate amount of space to play: those with a more cramped play area might find some serious trouble progressing through the game.
taps into a very basic and primal instinct to cause destruction and just blow sh** up.
Pros: Makes good use of the Kinect., Blowing things up is fun, just ask SCTV’s Billy Sol Hurok and Big Jim McBob.
Cons: You need a significant amount of floor space to play this one.
Kinect physics puzzler makes razing castles a hoot.
Common Sense Media
30 August 2012
Summary: Parents need to know that Wreckateer is a downloadable physics-based puzzle game designed exclusively for Xbox Kinect. It makes kids put on their thinking caps to figure out how best to tear down stone castles using only a ballista and handful of ammunition. Plenty of garish goblins (they burp and fart) get destroyed as the castles tumble, but kids see no blood, gore, or bodies. The cartoonish green creatures simply fall down and disappear.
Conclusion: Wreckateer is an interesting experiment and certainly one of the more accurate Kinect titles with clear and responsive controls (despite a large space requirement) but it forms an uneven experience. It's tough to know quite who it's aimed at. It'll be too slow paced for many casual gamers and children, and lacking in excitement for everyone else. While there's plenty of value for money here, I can't see many gamers playing it for long enough to get their money's worth.
Conclusion: The colorful art style makes Wreckateer look visually pleasing, and its medieval-inspired music and characters make the game sound like it would’ve been more popular had it come out when Disney Pixar’s Brave was released. While the controls aren’t perfect by any means, they’re still simple enough to get some casual gaming action done away from the couch. Unfortunately, at a rough $10 price tag, it’s tough to recommend the game enough to buy it.
Summary: Wreckateer plays into the primordial human urge to simply break things. The 3D environments do a good job of providing a suitable playground to create some mayhem. Unfortunately there is not enough variety and diversity in the actions required by the player to hold one’s attention for very long. As such Wreckateer is best enjoyed in short bursts and then mainly by people who have been craving the Angry Birds experience but in 3D, courtesy of Microsoft Kinect.
Excerpt: Is the Kinect fun outside the context of a virtual dance party? That’s what Wreckateer, the latest Summer of Arcade release, is hoping to prove. Launching heavy artillery into fortified structures to incur maximum destruction is certainly a winning formula, as a certain super-popular bird-flinging mobile game can attest. Is it just as much a soaring success on Kinect, or will it have you angrily calling fowl?
Excerpt: There's something primeval about knocking stuff down. It's powerful. It's fun. It's... basic. It's why games like Boom Blox and Angry Birds are so successful, both with gamers and those who've never touched a game controller. Maybe it's because it's just easy to wrap your head around straightforward physics and the laws of gravity when it comes to stuff falling down.
Pros: Satisfaction when things fall down, Different types of shots add nice variety, Using your body to control shots with Kinect
Cons: ...when Kinect doesn't register things perfectly, Inconsistent physics, Occasional framerate drops and bugs