Summary: I loathe mentioning it, but Angry Birds has seemingly invented a new casual game genre, where slinging things at large structures to inspire physics-based destruction is all the rage. It's hard to see a game in that vein without recalling the mobile gaming juggernaut. However, Microsoft Studios and Iron Galaxy hope to do just that with their motion gaming take on the slingshot/tower destruction action game Wreckateer , as part of this year's Summer of Arcade.
is a fairly old school, simple and lighthearted game which can be easily picked up and makes a diverting if ridiculous way to pass a little time. While it does makes good use of its Kinect compatibility, it does requires an inordinate amount of space to play: those with a more cramped play area might find some serious trouble progressing through the game.
taps into a very basic and primal instinct to cause destruction and just blow sh** up.
Pros: Makes good use of the Kinect., Blowing things up is fun, just ask SCTV’s Billy Sol Hurok and Big Jim McBob.
Cons: You need a significant amount of floor space to play this one.
Kinect physics puzzler makes razing castles a hoot.
Common Sense Media
1 September 2012
Summary: Parents need to know that Wreckateer is a downloadable physics-based puzzle game designed exclusively for Xbox Kinect. It makes kids put on their thinking caps to figure out how best to tear down stone castles using only a ballista and handful of ammunition. Plenty of garish goblins (they burp and fart) get destroyed as the castles tumble, but kids see no blood, gore, or bodies. The cartoonish green creatures simply fall down and disappear.
Conclusion: Wreckateer is an interesting experiment and certainly one of the more accurate Kinect titles with clear and responsive controls (despite a large space requirement) but it forms an uneven experience. It's tough to know quite who it's aimed at. It'll be too slow paced for many casual gamers and children, and lacking in excitement for everyone else. While there's plenty of value for money here, I can't see many gamers playing it for long enough to get their money's worth.
Excerpt: Kinect games are always a sticky wicket from the time of announcement until review time. At first glance, it’s easy to relegate them into the arena of gimmickry, and assume that like many other games of its kind, the controls “just won’t work.
Excerpt: Wreckateer, the second in Microsoft's five-strong line-up for its Summer of Arcade 2012 promotion, reeks of corporate influence. Quite simply, Microsoft executives must have thought it was a phenomenal idea to use the wonder of Kinect to charge 800 Microsoft Points for what essentially amounts to a trumped-up iPhone game. It's a 3D Angry Birds, basically, and one entirely devoid of charm or character.
Excerpt: Wreckateer presents me with a mouth-watering list of perceived flaws that I could only initially assume would make this a devilishly angry review to pen. It’s one of those Kinect games, you see, and they’ve not really been doing that well as of late, what with their wonky detection issues and their general lack of imagination.
Conclusion: A little more variety with the structures could've taken the repetitiveness out of destroying familiar variations of the same castle. Wreckateer is a diamond in the rough. ----------------------------- This review was written for TeamXbox.com and is the property of TeamXbox.com Original Article Found Here
Summary: Wreckateer plays into the primordial human urge to simply break things. The 3D environments do a good job of providing a suitable playground to create some mayhem. Unfortunately there is not enough variety and diversity in the actions required by the player to hold one’s attention for very long. As such Wreckateer is best enjoyed in short bursts and then mainly by people who have been craving the Angry Birds experience but in 3D, courtesy of Microsoft Kinect.