Excerpt: Wreckateer seems be a simple game. After all, you just pull back the ballista and aim your shot, then demolish whatever was in your sights. While the basic mechanics are just that simple, the game itself offers a lot of depth. With a limited number of shots and specific types of ammunition, you need to cause as much destruction as possible. Your total demolition earns you a multiplier on your score and in Wreckateer, the high score is your ultimate goal.
Summary: I loathe mentioning it, but Angry Birds has seemingly invented a new casual game genre, where slinging things at large structures to inspire physics-based destruction is all the rage. It's hard to see a game in that vein without recalling the mobile gaming juggernaut. However, Microsoft Studios and Iron Galaxy hope to do just that with their motion gaming take on the slingshot/tower destruction action game Wreckateer , as part of this year's Summer of Arcade.
is a fairly old school, simple and lighthearted game which can be easily picked up and makes a diverting if ridiculous way to pass a little time. While it does makes good use of its Kinect compatibility, it does requires an inordinate amount of space to play: those with a more cramped play area might find some serious trouble progressing through the game.
taps into a very basic and primal instinct to cause destruction and just blow sh** up.
Pros: Makes good use of the Kinect., Blowing things up is fun, just ask SCTV’s Billy Sol Hurok and Big Jim McBob.
Cons: You need a significant amount of floor space to play this one.
Kinect physics puzzler makes razing castles a hoot.
Common Sense Media
30 August 2012
Summary: Parents need to know that Wreckateer is a downloadable physics-based puzzle game designed exclusively for Xbox Kinect. It makes kids put on their thinking caps to figure out how best to tear down stone castles using only a ballista and handful of ammunition. Plenty of garish goblins (they burp and fart) get destroyed as the castles tumble, but kids see no blood, gore, or bodies. The cartoonish green creatures simply fall down and disappear.
Conclusion: Wreckateer is an interesting experiment and certainly one of the more accurate Kinect titles with clear and responsive controls (despite a large space requirement) but it forms an uneven experience. It's tough to know quite who it's aimed at. It'll be too slow paced for many casual gamers and children, and lacking in excitement for everyone else. While there's plenty of value for money here, I can't see many gamers playing it for long enough to get their money's worth.
Excerpt: Kinect games are always a sticky wicket from the time of announcement until review time. At first glance, it’s easy to relegate them into the arena of gimmickry, and assume that like many other games of its kind, the controls “just won’t work.
Conclusion: The colorful art style makes Wreckateer look visually pleasing, and its medieval-inspired music and characters make the game sound like it would’ve been more popular had it come out when Disney Pixar’s Brave was released. While the controls aren’t perfect by any means, they’re still simple enough to get some casual gaming action done away from the couch. Unfortunately, at a rough $10 price tag, it’s tough to recommend the game enough to buy it.
Excerpt: Wreckateer, the second in Microsoft's five-strong line-up for its Summer of Arcade 2012 promotion, reeks of corporate influence. Quite simply, Microsoft executives must have thought it was a phenomenal idea to use the wonder of Kinect to charge 800 Microsoft Points for what essentially amounts to a trumped-up iPhone game. It's a 3D Angry Birds, basically, and one entirely devoid of charm or character.
Conclusion: A little more variety with the structures could've taken the repetitiveness out of destroying familiar variations of the same castle. Wreckateer is a diamond in the rough. ----------------------------- This review was written for TeamXbox.com and is the property of TeamXbox.com Original Article Found Here