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Wolfenstein 3D

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Wolfenstein 3D

Wolfenstein 3D is an video game created by id Software and published by Apogee Software for the Xbox 360 game console. The protagonist in Wolfenstein 3D is an American soldier named William “B.J.” Blazkowicz, who attempts to escape from the Nazi stronghold. Blazkowicz battles armed guards, attack dogs, and collect treasures, food supplies, and medical kits, as well as three different guns and ammunition as he blasts his way out. Wolfenstein 3D created the FPS genre, and classic enemie…

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Wolfenstein 3D

Wolfenstein 3D is an video game created by id Software and published by Apogee Software for the Xbox 360 game console. The protagonist in Wolfenstein 3D is an American soldier named William “B.J.” Blazkowicz, who attempts to escape from the Nazi stronghold. Blazkowicz battles armed guards, attack dogs, and collect treasures, food supplies, and medical kits, as well as three different guns and ammunition as he blasts his way out. Wolfenstein 3D created the FPS genre, and classic enemies like Hans Grosse and Mecha-Hitler battle with players in six episodes spanning 60 levels. Gamers who defeat the twisted Nazi regime in Wolfenstein 3D earns accolades and are awarded gold for customizable weapon upgrades. The game will also be available on the PS3. The Xbxo 360 version of Wolfenstein 3D is available on Xbox Live Arcade as well. Wolfenstein 3D has an ESRB: M (Mature) rating for animated violence, animated blood and gore.

Features

In the original Wolfenstein 3D, the game features levels (or “missions”) which have to be finished sequentially. In Wolfenstein 3D for the Xbox 360, there are 6 episodes to complete, spanning 60 levels. The original Wolfenstein 3D game uses the ExMx map / level naming convention. In the old game, each of the nine level (with one secret level within the first eight) ends with a battle with a boss. At the end of the game when a boss is killed, there is a replay (deathcam) of the boss’s death shown. Each boss (except the final one) drops a gold key when killed which opens a door to the end of the level. Wolftenstein 3D features ray casting pseudo-3D rendering, which is a technique that sent out one ray for each column of pixels, checked if it intersected a wall, and drew textures on the screen accordingly. This creates a one dimensional depth buffer against which to clip the scaled sprites that represented enemies, power-ups, and props. Some of the other games that use Wolfenstein 3D’s game engine or derivatives of it are Blake Stone, Corridor 7, Operation Body Count, Super Noah's Ark 3D, Rise of the Triad, and Hellraiser. The game engine in Wolfenstein 3D was inspired by a technology demo of Looking Glass Studios'/Origin's first-person CRPG, Ultima Underworld: The Stygian Abyss from 1991. However the Wolfenstein engine lacks some features present in the Underworld engine, such as ceiling or floor height changes, sloped floors and lighting.

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