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6.3 out of 10

WarTech: Senko No Ronde

Fast Paced Arcade Fighting – Combine an almost limitless arsen Read more

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Reviews and Problems with WarTech: Senko No Ronde

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Overall 4

WarTech Senko No Ronde

24 June 2012
  • Pros: If you absolutely must buy a mech game, It's flashy and shiny, Quick matches are fun for awhile
  • Cons: Few gameplay modes and mechs, B.O.S.S. mode is cheap, Incomprehensible single-player story
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Overall 4

WarTech: Senko no Ronde

True achievements
16 April 2008
  • Conclusion: Is fighting waves of anime super-suited fighters something you want to spend hours doing? If it is, grab WarTech unapologetically and have some fun... it won't impress you, but it might entertain you. As for me... well, I can't believe I played the whole thing. Check out our other reviews at www.gamedebateclub.com!
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Overall 5
Playability 5

Wartech: Senko No Ronde

21 February 2008
  • Conclusion: Good fun but only for a couple of hours and then you’ll start to look elsewhere for your thrills, the nice graphics and audio are sadly wasted on a game that tries to cross two genres but fails to successfully nail either of them. The online modes and achievements are also not easy to get to grips with so I can’t really recommend this game for points either. A fun rental but no more than that.
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WarTech: Senko no Ronde – Review

3 January 2008
  • Excerpt: WarTech: Senko no Ronde is exactly the kind of game that importers used to lord over domestic players back before importing was as common (or as obsolete) as it is today. It made non-importers like me crazy with envy when something with interesting robot designs, nice action-filled screenshots, and the promise of a unique game experience somehow didn't get brought stateside. I used to think US publishers were insanely out of touch with what would make a good game.
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Overall 7

WarTech: Senko no Ronde

Game Over Online
2 July 2007
  • Excerpt: Aside from some XBLA offerings, Xbox 360 owners have been deprived of any real ‘shmup’ action, leaving fans of the genre starved for their fix. Fortunately, Ubisoft has come to the rescue with a mech-piloting fighting/shooting/shmup hybrid that should satisfy the needs of die-hard fans, but might leave casual fans of the genre unfulfilled.
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Overall 6
Design 6
Gameplay 6
Storyline 4

WarTech: Senko no Ronde

18 June 2007
  • Excerpt: When game genres grow stale, developers sometimes combine them with another, effectively placing them on life support. Arcade shooters have fallen into this category for years now, and the latest effort at revitalizing the genre is WarTech: Senko no Ronde. Fusing fisticuffs and firepower, it's a throwback to the good ol’ days, but does it revitalize or euthanize?
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Xbox 360 Review - 'Wartech: Senko no Ronde'

18 June 2007
  • Summary: WarTech Senko no Ronde thrusts the player into a distant future where humanity has colonized countless new galaxies and Earth has become a planet mined for its natural resources. A violent war has erupted as nations struggle for world domination.
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Overall 6

WarTech: Senko no Ronde

11 June 2007
  • Excerpt: At its heart, WarTech: Senko no Ronde is a fighting game based on the arcade title of the same name.
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WarTech Senko No Ronde - Xbox 360

5 June 2007
Overall 5

WarTech: Senko no Ronde Review

29 May 2007
  • Summary: WarTech: Senko no Ronde is an over-priced arcade port with some neat ideas that don't translate into satisfying gameplay.
  • Pros: Interesting gameplay concepts
  • Cons: Extremely overpriced, lack of online competition, subtitled story impossible to read while playing
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