Summary: It would be fair to say that the Xbox Live Arcade service is bursting at the seams with puzzle themed games and any new releases in the genre will be severely judged as to whether they can stand up amongst the vast array available.
Excerpt: Chances are that you've already judged Warp by its digital cover. Looking at Zero's vaguely bug-like features and lack of pupils, you might be inclined to think that the game's player-character is adorable; alternately you might not like him as much for the same cutesy reason. I'd put money on one constant here, though; you'll mistake Warp for a kids' game.
Conclusion: THE VERDICT GAMEPLAY: 9/10 DESIGN: 8/10 SOUND: 6/10 REPLAYABILITY: 8/10 OVERALL: 8/10 Closing Thoughts: I would highly recommend Warp to those of you who enjoy a fun yet challenging game that includes puzzles, stealth and action but despite a few annoying gameplay hiccups like the guide the variety of layers and depth in the gameplay and progression of your abilities make the story of Warp a very satisfying adventure which should not be missed by anyone!
Excerpt: Warp was introduced to me as a stealth/puzzle title. When I first witnessed the adorable alien adorning the game’s front cover, I imagined it as a stealth/puzzle title meant to capture the enthusiasms of younger audiences. After all, what’s more endearing than a cute, albeit funny-looking alien bumbling its way through a stream of puzzles?
Excerpt: With many games, the first element of player interaction is the "Press Start" screen. This is where players get their first impression of the game, and in Warp, if that impression is anything to go by, the developers at Trapdoor want you to think the game is pure terror; something made to take you through hell. Surprisingly, this impression may be just as true as it is false.
Warp Review: A Promising Concept That Never Picks Up Steam
22 February 2012
Conclusion: Concept: Teleport around a facility as a cute orange blob
Graphics: Zero is cute, and the lab environments remind me of Portal
Sound: Extraterrestrial mumblings and screaming scientists make up most of the soundtrack
Playability: Zero controls fine, and the simple enemies aren’t much trouble to get around
Entertainment: Warp is promising at first, but it becomes more tedious as it progresses
Replay: Moderately Low
Excerpt: What would you do if you were an alien, captured by scientists and imprisoned in an undersea laboratory? Would you try to escape by using your ability to warp into objects to stealthily evade your captors...
Pros: + Cool concept, + Different ways to play, + Fun powers, + You can make guys explode
Cons: Almost no story, Some frustrating controls, Cheap difficulty at the end
Conclusion: Warp is generally an entertaining game, but whether it's worth the 800 Microsoft points hinges on whether you're willing to play by its occasionally fickle rules. The attention given to its commendable visual and audio presentation sometimes seems at odds with the vagaries of the gameplay itself, and the endless repetition of angry guards and cowardly scientists conflicts with the ease with which Warp introduces the complexities of its four special abilities.
Pros: Enjoyable puzzles, Charming mix of gore and cuteness, Superb visual presentation, Tough challenge rooms with leaderboards.
Cons: Clunky controls, Some puzzles and encounters are based on trial and error.
Summary: Warp is such a perfect name for Trapdoor Games' debut creation. Not only does it reference its protagonist's signature ability, but it also evokes the style of dark humor sprinkled throughout this top-down puzzler and the way the gameplay contorts familiar genres into a promising package.
Pros: Enjoyable puzzles, Charming mix of gore and cuteness, Superb visual presentation, Tough challenge rooms with leaderboards
Cons: Clunky controls, Some puzzles and encounters are based on trial and error