Conclusion: What the movie lacked in certain aspects, the
game delivers it. Weapons of Fate brings in
stuff from the comic books that weren’t present
in the film, such as the popular assassin suit
that The Killer wears. One of the unlockable
components you'll get to achieve is a nice
collection of comic book arts. This should
please quite a few comic enthusiasts as the game
takes much of its inspiration from the print
Conclusion: Utterly generic all around but that’s just how the movie was. It almost seems intentional to match the vibe of the movie. But the lack of polish and gameplay length is what drags it down. It feels like it should exist in last generation. Overall though, it is entertaining. You just won’t be screaming from mountain tops about its excellence. It’s a good rental for the upcoming summer drought.
Excerpt: Some games are touted for their superior story and immersive worlds. Others are praised for innovative controls and fantastic visuals. Wanted: Weapons of Fate, on the other hand, is in a whole separate category: games that aspire to be nothing but pure, unadulterated awesome. Picking up where the movie left off, Wanted follows Wesley’s journey to learn more about his family and hunt down the Immortal, a French assassin who killed his mother.
Pros: + Pure action rush!, + Curving bullets.
Cons: - Shoddy cover system; plus, the gameâ€™s a bit too easy and a lot too short., ? Why doesn't Wanted cost $40? Who'll feel good about paying $60 for four hours of gameplay?
Excerpt: I remember initially watching Wanted, the movie, thinking its fierce action might make for an intriguing videogame. As it turns out the folks at Universal Pictures had a similar perception and thus Wanted: Weapons of Fate was born. The studio wasn’t interested in simply rehashing the film scene by scene, and instead chose to create a third-person action game that plays as an extension to the flick.