Excerpt: Movie tie in games have always been very hit and miss when it comes to the overall experience of playing them. Some have been absolute winners and there have also been some real stinkers. Wanted: Weapons Of Fate is the latest, albeit nearly 1 year after the cinematic release, in movie adapted games to be released but does it follow down the path of the other title’s before?
Excerpt: Whilst watching the well staged action scenes of Wanted, with its bullet curving and whatnot, many a gamer would perhaps be thinking that it would be perfect material for an enjoyable action romp of a game, and they’d be right. But with the release of Wanted: Weapons of Fate only now are we getting a game of the licence, well; at least no one can say that they rushed it.
Conclusion: Concept: A sequel to the feature film that expands upon the mythology, but regurgitates the action
Graphics: Beautiful lighting and texture work, but what is with all the enemies wearing hoodies? Did TJ Maxx have a clearance sale?
Sound: The voice work brings emotion to the story sequences, and the pounding beats go nicely with the action
Playability: The curving bullets gimmick isn't enough to lift a game that limps along with repetitive firefights and subpar gunplay...
Conclusion: So you go around to different locations killing different bosses to gain binary codes and to figure out where The Immortal is located and bring him down. Conclusion: Wanted WOF isn't the worst game ever, it takes about 5 to 8 hrs to get all of the achievements and isn't all that complicated to do soo. Only 2 full playthrough are needed and a couple ch. replays to net you the full 1000. Buy Used, or Rent but don't buy New.
Summary: Parents need to know that this is a bloody action shooter. Players use handguns and knives to shoot enemies or slit throats. The deaths involve lots of blood splattering on the screen. The plot is also littered with profane language.
Summary: With its The Matrix meets Fight Club presentation, assassin's narrative, and badass curving bullet technology, Wanted is ripe for a video game translation. Unfortunately, Weapons of Fate plays like it was created using the Token Action Game design template. The gameplay is marred with many common mistakes, such as staid level designs laughable enemy AI that sticks to the strength in numbers theory, and constant gameplay interruptions for unnecessary cutscenes.
Summary: Weapons of Fate
had a lot of promise and even managed to get a few things right. Its cover system is fluid, its action is fast and it manages to recreate the visual and audible portions of the film with painstaking detail. Unfortunately, these were not enough to save the game, as it manages to be incredibly short lived and underwhelming in its repetitive and limited execution.
Conclusion: Wanted: Weapons of Fate is arrogant and patronising ... which would not be a problem if the game was amazing; but with flawed controls, repetitive action and an extremely short experience overall, this was never going to live up to its own delusions of grandeur. You may get a few hours of fun out of this game, but by that point you will have probably completed the story and sent the game on its merry way back to the store.
Conclusion: The surprising thing is that through all of its gameplay clich's, Wanted isn't a total waste. No matter how mundane the rest of the game may seem, the bullet-curve aspect is a cool element and definitely a feature that could've been improved further. The developers attempted to enliven the atmosphere a bit with variety of interactive action sequences. Sadly, this was also enjoyable for a short time.
Pros: Has its moments, the bullet-curve facet is a cool and unique gameplay element, fast-paced action, easy to get into;
Cons: Not much of a plot, some AI inconsistencies, poor choice of weapons for a shooter (what's more, for a game called Wanted: "Weapons" of Fate), very short, repetitive, uninventive boss fights, ultimately another movie tie-in you'll soon forget.