Excerpt: Whilst watching the well staged action scenes of Wanted, with its bullet curving and whatnot, many a gamer would perhaps be thinking that it would be perfect material for an enjoyable action romp of a game, and they’d be right.
Conclusion: Concept: A sequel to the feature film that expands upon the mythology, but regurgitates the action
Graphics: Beautiful lighting and texture work, but what is with all the enemies wearing hoodies? Did TJ Maxx have a clearance sale?
Conclusion: So you go around to different locations killing different bosses to gain binary codes and to figure out where The Immortal is located and bring him down. Conclusion: Wanted WOF isn't the worst game ever, it takes about 5 to 8 hrs to get all of the achievements and isn't all that complicated to do...
Summary: With its The Matrix meets Fight Club presentation, assassin's narrative, and badass curving bullet technology, Wanted is ripe for a video game translation. Unfortunately, Weapons of Fate plays like it was created using the Token Action Game design template.
Summary: Weapons of Fate
had a lot of promise and even managed to get a few things right. Its cover system is fluid, its action is fast and it manages to recreate the visual and audible portions of the film with painstaking detail.
Conclusion: The surprising thing is that through all of its gameplay clich's, Wanted isn't a total waste. No matter how mundane the rest of the game may seem, the bullet-curve aspect is a cool element and definitely a feature that could've been improved further.
Pros: Has its moments, the bullet-curve facet is a cool and unique gameplay element, fast-paced action, easy to get into;
Cons: Not much of a plot, some AI inconsistencies, poor choice of weapons for a shooter (what's more, for a game called Wanted: "Weapons" of Fate), very short, repetitive, uninventive boss fights, ultimately another movie tie-in you'll soon forget.
Summary: Set shortly after the events of last year's Wanted movie, Weapons of Fate is a stylish third-person shooter in which you play predominantly as movie protagonist Wesley Gibson. Armed with skills inherited from your also-playable super-assassin father, you spend much of the game gunning down goons...
Pros: Bending bullets around corners is cool, Slow-motion sequences look great
Cons: Enemies are predictable and lack variety, Inconsistent frame rate, Cutscenes look awful, Playing as unlockable bosses adds nothing to the game, Takes less than six hours to beat