Excerpt: Movie tie in games have always been very hit and miss when it comes to the overall experience of playing them. Some have been absolute winners and there have also been some real stinkers. Wanted: Weapons Of Fate is the latest, albeit nearly 1 year after the cinematic release, in movie adapted games to be released but does it follow down the path of the other title’s before?
Excerpt: What does it take to curve a bullet? Making the best parts of any movie and making them fun in video game form has been a problem for a lot of games over the year. Luckily, Wanted: Weapons of Fate did a great job on that front. Bullet curving and cover chaining is used to great effect to make one solid third-person shooter. Never have you felt like a more badass assassin then when you can take a guy out when he is behind cover at the other end of a long hallway.
Excerpt: Whilst watching the well staged action scenes of Wanted, with its bullet curving and whatnot, many a gamer would perhaps be thinking that it would be perfect material for an enjoyable action romp of a game, and they’d be right. But with the release of Wanted: Weapons of Fate only now are we getting a game of the licence, well; at least no one can say that they rushed it.
Conclusion: Concept: A sequel to the feature film that expands upon the mythology, but regurgitates the action
Graphics: Beautiful lighting and texture work, but what is with all the enemies wearing hoodies? Did TJ Maxx have a clearance sale?
Sound: The voice work brings emotion to the story sequences, and the pounding beats go nicely with the action
Playability: The curving bullets gimmick isn't enough to lift a game that limps along with repetitive firefights and subpar gunplay...
Conclusion: So you go around to different locations killing different bosses to gain binary codes and to figure out where The Immortal is located and bring him down. Conclusion: Wanted WOF isn't the worst game ever, it takes about 5 to 8 hrs to get all of the achievements and isn't all that complicated to do soo. Only 2 full playthrough are needed and a couple ch. replays to net you the full 1000. Buy Used, or Rent but don't buy New.
Conclusion: In my mind, that is a problem. Weapons of Fate may be solid enough for a rental, but if everyone rented it the game would never come close to recouping its cost. Apparently this kind of experience, one that is barely more than double the length of a film, is worth six times more money. This is what the industry has decided is worth pouring the current generation’s massive development costs into.
Summary: Parents need to know that this is a bloody action shooter. Players use handguns and knives to shoot enemies or slit throats. The deaths involve lots of blood splattering on the screen. The plot is also littered with profane language.
Excerpt: Despite being a throwaway movie, Wanted should make for good video game material. The film followed Wesley Gibson, an ordinary man in an ordinary job who suddenly finds himself part of a team of assassins. This group, called the Fraternity, isn't simply a load of guns for hire, but a special group of people who use an ancient loom (we're not making this up) to find out who to kill next. And it gets stranger.
Excerpt: I remember initially watching Wanted, the movie, thinking its fierce action might make for an intriguing videogame. As it turns out the folks at Universal Pictures had a similar perception and thus Wanted: Weapons of Fate was born. The studio wasn’t interested in simply rehashing the film scene by scene, and instead chose to create a third-person action game that plays as an extension to the flick.