Excerpt: What does it take to curve a bullet? Making the best parts of any movie and making them fun in video game form has been a problem for a lot of games over the year. Luckily, Wanted: Weapons of Fate did a great job on that front.
Excerpt: Whilst watching the well staged action scenes of Wanted, with its bullet curving and whatnot, many a gamer would perhaps be thinking that it would be perfect material for an enjoyable action romp of a game, and they’d be right.
Conclusion: Concept: A sequel to the feature film that expands upon the mythology, but regurgitates the action
Graphics: Beautiful lighting and texture work, but what is with all the enemies wearing hoodies? Did TJ Maxx have a clearance sale?
Conclusion: So you go around to different locations killing different bosses to gain binary codes and to figure out where The Immortal is located and bring him down. Conclusion: Wanted WOF isn't the worst game ever, it takes about 5 to 8 hrs to get all of the achievements and isn't all that complicated to do...
Conclusion: In my mind, that is a problem. Weapons of Fate may be solid enough for a rental, but if everyone rented it the game would never come close to recouping its cost. Apparently this kind of experience, one that is barely more than double the length of a film, is worth six times more money.
Excerpt: Despite being a throwaway movie, Wanted should make for good video game material. The film followed Wesley Gibson, an ordinary man in an ordinary job who suddenly finds himself part of a team of assassins.
Excerpt: I remember initially watching Wanted, the movie, thinking its fierce action might make for an intriguing videogame. As it turns out the folks at Universal Pictures had a similar perception and thus Wanted: Weapons of Fate was born.