Conclusion: Despite having the potential to plant the gamer into a modern reimagining of The Poseidon Adventure, (but with less tidal waves), Hydrophobia falls short of its promise. It’s a wasted concept and it’s let down by lazy execution. It’s a shame that another intriguing concept has been squandered, but such is the life of an XBLA title.
Conclusion: Technically, the HydroEngine may be a step forward for water physics, but everything else has taken numerous steps back in Hydrophobia. At 1200MS points, we weren’t expecting something especially long, but quality should never suffer this much irrespective of price. The game looks nice, even if the environment is very one-note, the behaviour of the water is spot on and the production values are impressive.
Excerpt: Hydrophobia is the perfect example of a game where development is focused almost entirely on its central mechanic. In Hydrophobia ’s case, this mechanic is water. Developers ‘Dark Energy’ have created a hugely impressive engine where water appears lifelike and magnificent. It’s unfortunate, then, that the rest of the game has been neglected. From terrible combat to confusing and awkward design issues, Hydrophobia is rarely entertaining and often frustrating.
Conclusion: It's really more of a game that, for 400 MSP, you might pick up if you have those points left over after getting something else you really wanted. But really? You might be better off saving those 400 MSP for some downloadable content for your favourite game. Final score: 4.4 out of 10 I claim no right to the pictures used in this review, and they will be removed if requested.