Conclusion: The new "match momentum" feature allows players to build up and unleash powerful shots: these can bring a satisfying end to a rally, but their infrequency ensures that the game isn't unbalanced. All of which makes for a fine, if somewhat unnecessary, sequel that still leaves room for improvement for the next iteration. Achievements ?
Summary: The series might not change much over the years, but its core mechanics remain one of the best in any sports title. The lack of stats and an in-depth approach to the sport will turn off hardcore fans, while newcomers will be put off by the lack of information and at times bewildering behaviour exhibited by the players. However, both would be well served by sticking with it as Virtua Tennis 4 has a lot to offer.
Summary: On the surface " Virtua Tennis 4 " may only come across as having few overall differences from other titles in the series but it is the little touches which shows that there is still a lot of life left yet.
Excerpt: It's going be difficult not to compare Virtua Tennis 4 with the recently released 2K Sports title Top Spin 4 . While both are (obviously) tennis games, they approach the sport from seemingly opposite ends of the spectrum. One strives to recreate an authentic tennis experience, the other foregoing realism in favor of a more lighthearted, arcade-like approach. In essence it's the difference between a sim and a game .
Excerpt: SEGA might have been considered to have lost a lot in the last ten years or so but one item that they continually bring back is its Virtua Tennis franchise. A wild, fast paced arcade blend of skill and madness, it has a long line of fans awaiting its sequential return, but does it offer all that it needs to be a winner? The meat and potatoes of the Virtua franchise are all accounted for in this instalment; from the exhibition matches to the crazy arcade play.