Reviews and Problems with Transformers: Fall of Cybertron
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Transformers: Fall of Cybertron Review (Xbox 360/PS3/PC)
7 September 2013
Excerpt: Transformers: Fall of Cybertron is the long awaited sequel to the 2010 third person shooter Transformers: War for Cybertron. Much alike its counterpart, Fall of Cybertron is developed by High Noon Studios and published by Activision along with being a third person shooter for the most part.
Excerpt: I know I’m going against the grain by saying that, but game reviews are subjective, and that’s honestly how I feel. I’m not going to go so far as to say including Grimlock and his T-Rex form, or including the Combaticons and their Voltron-like Bruticus form, is jumping the shark. But, with all the grandiose environmental explosions and transformations, with all the form-changing possibilities, and with these fan-favorite Transformers now in the mix, it feels like High...
Summary: " Transformers: Fall of Cybertron " is a genuinely good game- and not just a good Transformers game. The beautiful frantic action makes for an enjoyable campaign – despite a few, albeit small, mis-steps. The series’ enjoyable multiplayer also makes a good return, and I’m really looking forwards to seeing where High Moon can take the series next time. It appears, when it comes to Transformers games that these guys really do have the touch and the power!
Conclusion: As a package, Transformers: Fall of Cybertron’s lack of ambition is countered by an obvious fondness for the Transformers themselves and the amount of polish that has been lavished on its presentation and mechanics. Gamers looking for something new will find little here to draw them in, but as a celebration of Hasbro’s iconic cast of characters there is much here to be recommended, and plenty for High Moon Studios to build on should it get another chance to work with the...
Excerpt: which means I was thrust directly into the action with very little warning or training. Almost instantly you’re fighting Decepticons who, as we all know, have no mercy and allowed me little time to acclimatise myself to the pace of the game. But hey, that’s what we want from our cybernetic superheroes! Get out there and kick some metallic butt!
Excerpt: Whilst High Moon studios’ previous Transformers game, Transformers: Dark of the Moon was passable, their earlier offering, Transformers: War for Cybertron, however, was a memorable and accomplished title and was the best use of the licence since Atari’s and Melbourne House’s well regarded Transformers on the PS2, proving that given the time and resources the developer has the capabilities to do justice to the iconic licence.
Summary: Transformers: Fall of Cybertron is a little rough around the edges, but it’s also a bang-up action title with a lot of great set pieces and some fantastic voice-over work. The short length, even when taking multiplayer into account, isn’t helped by the graphical glitches that cropped up in the story and when playing online.
Conclusion: While it seems that MP took a back-seat to SP, there is a lot to replay and the game will remain in the shelves of Transformer fans. FoC will lose it's majority to other upcoming games but there will still be a loyal, dedicated community remaining to support this game. This game is a huge thrill-ride!
Excerpt: Knowing the premise of the G1 Transformers cartoon — that the giant robots crash-landed on prehistoric Earth, where they lay dormant ’til 1984 — there’s never much doubt how the in-canon Fall of Cybertron prequel will end. So it’s an even bigger testament to High Moon Studios that they’ve made this middle chapter in the overall story so compelling.
Pros: + An epic, + Beautiful visuals; avoids
Cons: ? That late-game branching path — can we get more of that next time?