Summary: If you're like me and are trying to squeeze every last bit of gaming out of your 360 before you move on to the next console, this game isn't a bad purchase if you can get it for $20 or less. I wouldn't pay a dime over that though.
A great game if you want lots of 20 second breaks....
M. J. Sanford, Amazon
29 January 2012
Summary: because EVERY time you die, you have to sit through the same cut scene. It's pretty enough. And, as another reviewer pointed out, you don't go back to the start screen, or have to restart the level, or wait for it to load. But you still have to sit through it every time.
Summary: Too Human was not the WORST game I've ever played (I'm looking at you Two Worlds 1) but wasn't the greatest either. If you can stand the horrible camera angles and the somewhat confusing skill trees (and the bad take on Norse mythology) you'll find that the game itself is not as bad as some people...
Summary: For some reason it breaks my heart to say anything critical about this game. I'm not sure why; i've got no real connection to it and the creators have never done anything for me personally. I think it might be that, despite everything, you can tell this thing was put together with a lot of love.
Summary: Pros -Plot weaving Norse mythology and technology together. Everything from the Aesir (Cybernetic Norse pantheon) to the enemies (Robotic goblins, elves, and trolls). -Graphics are detailed and high quality, however... Cons -Control scheme is a huge let down.
Conclusion: Great Game, Good Story Line, Good Graphics, And here is the "but" I would pay for a addon that allows customizing the controller or allows for camera control. very hard to attack one enemy or concentrate the attacks because the camera is game controlled.
Summary: Too Human is rough around the edges, but has a very fun hack-and-slash, loot-grabbing core. A Norse God, armed with a sword and gun, you run dungeons and clear hordes of enemies to level up and get new and more powerful armor and weapons.
Summary: As I was playing Too Human, one thought occured to me: this is a classic example of someone getting way too big of a head with an even bigger ego only they just so happen to be the main driving force in a given project and not knowing when to say when (or at least for someone to get the nerve to say...
Summary: It's just that it isn't especially good. The camera is clunky and the melee control by the right stick takes some getting used to. I like the idea (similar to the way EA's NHL series has gone to analog stick controls), but would like to see it done better.
Summary: I can honestly say that I enjoyed Too Human overall, but there are certain things about the game (the camera angles, the excessively long cutscene every time you die, etc.) that were unnecessary and really took away from the experience.