Summary: If " Dead Space 2 " is a herald of things to come this year, I can’t wait for the rest of 2011. It might not be the scariest game ever, or the best third person shooter, but it melds all of its strengths seamlessly, combining them with an engaging story played out against fantastic locales. The narrative builds to a peak as the game closes, hinting at yet more horrorific goodness to come.
A Heart-Pounding Journey Into The Mouth Of Madness
25 January 2011
Conclusion: Concept: Isaac Clark is infected, and his sanity is slowly trickling away. His mental state becomes the backbone of Dead Space 2’s plot and action. Can Isaac save mankind from the spreading necromorph virus, or is he a new threat?
Graphics: An astounding level of detail accompanies every object. The level designs also give no hint of where enemies may be lying in wait
Sound: If you turn off the volume, it isn’t the same game.
Excerpt: Platform: Developer: Silicon Knights Publisher: Microsoft Game Studios Release Date: 08.19.2008 See all screenshots See all movies See all packaging See all art Complete Game Info Discuss on Message Board With just under a month left before its official release, Silicon Knights' ten-years-in-the-making sci-fi RPG, Too Human , just hit Xbox Live in demo form.
Conclusion: Myabe I’m just being a wuss about the enemies and the bosses. No, I still think they do some cheap stuff. Maybe I would have had a better time if I played with a different class. But I should have a good time playing any class, shouldn’t I? And here’s another thing I should do: look awesome at all times. Too Human is full of loot drops, meaning you have tons of weapons and armors to try out and even craft.
Excerpt: Too Human came out in 2008, roughly ten years after it was originally announced for the first PlayStation. Of course, the game wasn’t in development that whole time, and the final result is very different …
Excerpt: The story of Too Human is based off of the ancient Norse mythologies of Odin, Thor, Loki, Freya and the rest of the Pantheon of Gods. Silicon Knights have taken some creative liberty with this and put their own spin on the myths. The game’s main story focuses on the idea that the magic that the gods were believed to posses was not magic at all, but instead was advanced technology that was at their disposal.
Conclusion: Concept: An action/RPG that tosses tons of loot at players, but little in terms of solid gameplay
Graphics: The effects are vibrant, and the character models look fantastic. The environments are drab, however, and the animation is stiff in both combat and cutscenes
Sound: Outside of hearing yourself say, ''Why won't he target him?!,'' the pounding orchestrated score roots you on and the voicework isn't half bad
Playability: The analog controls work?sometimes.
Excerpt: In Too Human you play as Baldur; the main character in a game world which combines futuristic technology with Norse legends. Humanity is under threat, hunted to near extinction by a race of machines, and has been forced to flee to the city of Asgard. Here the humans fall under the protection of the Aesir, a group of powerful Gods. Baldur is one such God, and his overriding mission is to take the war to the machines and protect humanity.
Conclusion: This game is also yet another that is suffering under the weight of its own hype. Between the waiting and the many claims by Dyack as to how good this game is, people are going to have set the bar high. And people being people, they won’t look at its many strengths, they will only count its weaknesses. Those tiny flaws that, whilst insignificant in the grand scheme of things, can really get on your nerves sometimes.