Conclusion: Maybe it's because I've been a fan of the series for so long, maybe it's because I hate EA's Skate games with a passion (realism my balls), or maybe it's because new technology interests me. Either way, it bombed and it bombed royally. There are stories of a follow-up, and although expectations are either low or non-existent, there is still hope. But probably not.
Excerpt: As you probably already know by now, Tony Hawk: Ride has had one of the worst critical receptions of the year - indeed, it's hard to remember the last time such a high-profile project was given such an all-round kicking. So severe is the game's woeful reputation that I was almost frightened to open the box, lest it should unleash some kind of Biblical plague, or perhaps a rain of malevolent insects.
Summary: Parents need to know that this game, as with past Tony Hawk games, isn't too controversial in its "Teen"-rated content. Along with some animated violence and a little bit of blood seen during a bad spill, the game is quite tame -- except for some background song lyrics that suggest sexual activity or alcohol consumption.
Summary: I am sure Tony Hawk had a great idea and vision when he brought this idea to Activision, but the game just did not work out. The board is a great idea, but it is not as responsive as it needs to be. Really, this game just missed on so many levels that it would cost Activision too much money to even try and make a second attempt at a motion-controlled skateboarding game.
I have to assume the next
game will return to its controller roots.
Pros: Challenge mode., The concept., The music.
Cons: Board responsiveness., Difficulty levels., Pretty much everything.
Tony Hawk: Ride
15 January 2010
Excerpt: The Tony Hawk series has seen its share of ups and downs over the years. Before EA's Skate came into the picture, Tony Hawk branded games had been a force in the video game industry starting in the late 1990's. Somehow along the way though the franchise became a little stale and never really made any significant leaps over its competition or original predecessor.
Excerpt: We all know that peripherals are fun, don’t we? Just think of all those fun times you’ve had standing playing Shaun White Snowboarding whilst stood on your Wii Balance Board, or hammering the drums during a Rock Band session. Hell, even simpler and cheaper things such as Sega’s The House of The Dead “Hand Cannon” (a piece of plastic that does nothing more than make the Wii remote look and feel more like a gun) can genuinely improve the way a game feels.
Excerpt: Tony Hawk Ride is the ultimate triumph of gimmick over game. The concept: Build a skateboard peripheral that lets players simulate skateboarding in their living rooms. The result: half-functioning hardware that fails to function with consistency and a shallow game devoid of excitement. Vert skating and free skating are the only sources of mild enjoyment here, but the fun is too short lived to justify the whopping $120 price tag.
Pros: The included skateboard peripheral is durable
Cons: Movements don't register correctly much of the time, Bad menu organization and other presentation issues, Challenge mode stinks, and every mode is stripped, Tiny skating areas, Really expensive
Conclusion: You see Tony Hawk Ride's shallowness everywhere. You see it in its bare-bones online modes, which very few people are playing. You see it in the visuals, which get the job done without a lick of energy or personality. And you see it every time you have to endure the rest of the challenge, even if you're bound to replay it because you failed the first trick. Tony Hawk Ride is a waste of money.
Pros: The included skateboard peripheral is durable.
Cons: Movements don't register correctly much of the time, Bad menu organization and other presentation issues, Challenge mode stinks, and every mode is stripped, Tiny skating areas, Really expensive.