Excerpt: I was extremely skeptical of the new Tomb Raider reboot. As a massive fan of the earlier entries in the series, it would be hard to top the magic of Tomb Raider II , especially since everything we had seen of Tomb Raider so far made it look like an Uncharted knock off.
Conclusion: I cannot recommend this title enough. The amount of care that went into the final product shines through and hits home on all level. Single player is a blast, the collectibles are fun to gather, tombs are fun to solve and make you feel like you’ve accomplished something when you solve them. These pillars are solid and show that Lara Croft is a force to be reckoned with.
Pros: Tomb Raider of yesteryear is gone and the shift to a narrative with real grit shines through. Lara Croft isn’t the character we once knew. She’s this girl who has to fend for her life on this island she’s stuck on with danger all around her. Crystal Dynamics went to great lengths to show Lara as this empowering woman who will become an iconic character. The island itself feels alive, organic and beautiful. From the beginning to the finish line I felt obligated to see ...
Cons: The multiplayer really should have been left out. The game works well enough as a sole single player experience.
Excerpt: Can one of gaming's most iconic characters reclaim her throne? Lara Croft is back in one of the most anticipated titles of the generation, in an origin story quite unlike any other franchise reboot of recent times. Tomb Raider not only manages to revitalise the series, but recognise Lara Croft as an identifiable and compelling character, who is quite simply one of the best realised of this or any generation.
Conclusion: Visually spectacular, affecting and brutal, Tomb Raider pulls no punches in rejuvenating the character. Strictly from a gameplay perspective, this is the culmination of much of what this generation had to offer; the cover system and stealth, the climbing and even the gunplay have been yanked from other titles and tinkered to perfection.
Summary: A whole new Lara Croft, a beautiful new world to explore and so much more excitement to be had.
Pros: Progressive difficulty makes it easy to keep up, beautiful environments, awesome musical accompaniment, nonstop action sequences, excellent checkpoint system, manageable puzzles, an actual in game reason to collect the collectibles, great story that just doesn’t stop, awesomely gory death scenes whenever you do actually die, Tomb Raider themed dreams every night I’ve played it.
Cons: Glitches that caused unnecessary deaths, somewhat inconsistent AI, skills that are almost useless unless taken early in the game, some fights more frustrating than they should be, Tomb Raider themed dreams every night I’ve played it.
Excerpt: Crystal Dynamics has now been making Tomb Raider games longer than the original developer, Core Design, and their three previous offerings in the series, whilst nicely refined and well executed did little to shake up the formula that was first introduced all the way back in 1996. It’s a long time so, of course, many have long been in favour of a reinvention of the aging franchise, and that’s exactly what Tomb Raider is.
Excerpt: Very few games, let alone big budget releases, deal with the topic of physical suffering. A character exists in a binary state, alive or dead. Injuries inflicted during combat are minor worries, dealt with by the quick application of an available first aid spray or merely hiding behind cover long enough for the red blur on the screen to clear up.
Summary: " Tomb Raider " is fantastic start to finish, and the perfect reimagining of the ageing franchise. While the story goes through its peaks and troughs there is always another crescendo on the horizon driving you forward. This lead to me playing through the whole story (avoiding the side quests) in a single twelve hour sitting… something I haven’t done for years.