Summary: Going in to this game we weren't really sure that the Tomb Raider series really needed to be rebooted - we thought and were pretty good, after all - but after giving the new Tomb Raider a go there is no doubt that it was the right direction to take the series.
Summary: Tomb Raider Underworld is easily the best Tomb Raider game yet. But it is not without some issues. It really speaks to the core experience, though, that we shrug off a wonky camera and occasional glitches and happily continue playing in spite of them.
Excerpt: I was extremely skeptical of the new Tomb Raider reboot. As a massive fan of the earlier entries in the series, it would be hard to top the magic of Tomb Raider II , especially since everything we had seen of Tomb Raider so far made it look like an Uncharted knock off.
Excerpt: Can one of gaming's most iconic characters reclaim her throne? Lara Croft is back in one of the most anticipated titles of the generation, in an origin story quite unlike any other franchise reboot of recent times.
Excerpt: I want to start off by saying that I never really played many of the old Tomb Raider games. The whole action/adventure genre was never really my style before the last few years. After finally getting around to the Assassin’s Creed franchise I discovered a new niche that I could explore.
Conclusion: Visually spectacular, affecting and brutal, Tomb Raider pulls no punches in rejuvenating the character. Strictly from a gameplay perspective, this is the culmination of much of what this generation had to offer; the cover system and stealth, the climbing and even the gunplay have been yanked from...
Excerpt: The reboot has become something of an abused trend in the past couple years, as I’ve mentioned before . At the time I wrote that column, Splatterhouse and Castlevania: Lords of Shadow had both launched to reboot their respective franchises, and since then we’ve seen reboots of Devil May Cry , XCOM...
Summary: A whole new Lara Croft, a beautiful new world to explore and so much more excitement to be had.
Pros: Progressive difficulty makes it easy to keep up, beautiful environments, awesome musical accompaniment, nonstop action sequences, excellent checkpoint system, manageable puzzles, an actual in game reason to collect the collectibles, great story that just doesn’t stop, awesomely gory death scenes ...
Cons: Glitches that caused unnecessary deaths, somewhat inconsistent AI, skills that are almost useless unless taken early in the game, some fights more frustrating than they should be, Tomb Raider themed dreams every night I’ve played it.
Excerpt: Lara’s had more than a few turbulent years since an ‘accidental mouse slip’ brought her to prominence almost two decades ago. Championed first by Core Designs, then shipped off to Crystal Dynamics, she’s undergone rewrites, retcons and ever-changing personal tragedies.