Mature spy game with a hero who kills with his bare hands.
Common Sense Media
19 September 2010
Summary: Parents need to know that Tom Clancy's Splinter Cell: Conviction is rated Mature because it contains plenty of violence and other themes not suitable for kids or young teens, including profanity, sexuality and drugs. Violence includes shooting enemies in a realistic fashion (and with realistic visuals), seeing blood spray out of enemies (though it's never over-the-top), and using your bare hands to inflict damage, whether it's pulling an enemy out of a window, smashing...
Tom Clancy’s Splinter Cell: Conviction Xbox 360 Review
7 September 2010
Excerpt: Splinter Cell: Conviction was once a very different game, but perhaps it was so far removed from the norm that Ubisoft decided to go back to the drawing board and come up with something a bit closer to what we’re all used to, thus dropping features such as the makeshift weapons. It’s definitely more like the Splinter Cell that many of us know and love, although it’s also an evolution of both the series and its protagonist.
Tom Clancy's Splinter Cell: Conviction (X360) - Review
2 May 2010
Excerpt: After what seems like an age since those original screenshots were first unveiled, Splinter Cell: Conviction is finally here and it looks almost unrecognisable. Indeed, if the path taken in Conviction is anything to go by, the series itself has now undergone a complete overhaul. It has evolved for the modern era of gaming.
Excerpt: When a game series reaches the fifth installment, chances are you would have been there, seen that, and done that. It takes a special type of developer to throw everything out of the window and start over, often losing fans because the game changed too much. Developers would far too often rely on the winning formula to release a boring update to a series. Ubisoft Montreal was about to do just that.
Tom Clancy's Splinter Cell: Conviction review (X360)
19 April 2010
Excerpt: diverges from its predecessors is in pacing. Guards in previous titles didn’t know what they were up against; at the player’s discretion, they often didn’t even know they were up against anything at all.