Excerpt: The creators of Splinter Cell: Conviction, Ubisoft, are known for their inventive titles, polished game play, emotional storylines and their courage to try something new. With Conviction, Ubisoft has laid out many features to turn the Splinter Cell series from a stealth-action title to a movie blockbuster. In this installment of Splinter Cell, our protagonist Sam Fisher has been pushed as far as he can go.
Mature spy game with a hero who kills with his bare hands.
Common Sense Media
8 September 2010
Summary: Parents need to know that Tom Clancy's Splinter Cell: Conviction is rated Mature because it contains plenty of violence and other themes not suitable for kids or young teens, including profanity, sexuality and drugs. Violence includes shooting enemies in a realistic fashion (and with realistic visuals), seeing blood spray out of enemies (though it's never over-the-top), and using your bare hands to inflict damage, whether it's pulling an enemy out of a window, smashing...
Excerpt: Right from the start it’s obvious that Ubisoft wanted to serve up some nostalgia, the only problem is Splinter Cell: Conviction (SC:C) has multiple personalities and none carry through well. The single player shows Sam on the hunt for his daughter’s killer but the story elements are hammy and predictable. When you do finally get into the narrative it’s pretty much all over with a single player game lasting 5-6 hours on medium difficulty.
Excerpt: Silent Hunter 4 dives you into World War II submarine combat in the Pacific Basin. Dealing with realistic events from the period, the game leads you and your crew through the Pacific campaign as you take action to stop the Japanese war machine advancing. This is Ubisoft’s first steps outside the Northern Atlantic campaign but still reeks of realistic atmosphere and environment.
Tom Clancy’s Splinter Cell: Conviction Xbox 360 Review
7 September 2010
Excerpt: Splinter Cell: Conviction was once a very different game, but perhaps it was so far removed from the norm that Ubisoft decided to go back to the drawing board and come up with something a bit closer to what we’re all used to, thus dropping features such as the makeshift weapons. It’s definitely more like the Splinter Cell that many of us know and love, although it’s also an evolution of both the series and its protagonist.
Excerpt: Are you scared of the dark? Does the thought of dangers, hiding in shadows unseen, frighten you? We fear the dark because there may be something, or someone, hiding within, waiting for a chance to destroy us. We fear the dark because it is not in our nature to be at home there. Well, for most of us, that’s the case. Sam Fisher lives in darkness; it protects him, it aids him, and it hides him. He is the monster in the dark that men are scared of.
Pros: Engaging story; great pacing; outstanding action; innovative stealth system
Excerpt: I’m seeing a pattern here with the Splinter Cell series. The odd-numbered installments are noticeably better than the even-numbered installments. Case in point: The first Splinter Cell re-defined the espionage genre. The second entry, Pandora Tomorrow, introduced multiplayer to the franchise but ultimately failed to live up to its predecessor due to a lackluster story.
Conclusion: So, frustrating combat and a short length, but engrossing writing and striking visuals. Kane & Lynch is a series that flaunts its many cinematic influences, so much so it seems like IO focused on making Dog Days a good movie rather than a good game. In fact, if it were a film, it would be pretty damn good. Hey, maybe that means the movie with Bruce Willis and Jamie Foxx will be good… Probably not. Anyway, unfortunately for IO, Dog Days isn’t a film, it’s a videogame.