Aerial combat sequel with bloodless violence, bad language.
Common Sense Media
13 December 2010
Summary: Parents need to know that Tom Clancy's H.A.W.X. 2 is a modern-day combat game that lets gamers play as a pilot of experimental aircraft. Players are tasked with taking out enemy targets on the ground (such as buildings and tanks), on the water (boats and other vessels) and primarily in the skies, in heated dogfights against other aircraft. There is violence seen and heard (via radio chatter, including screams) but there is no blood or gore.
Conclusion: H.A.W.X. 2 is somewhat fun at its core but is an entirely forgettable experience. Some parts are frustrating and those end up being your strongest memories instead of what it really is, a decent but mediocre arcade flyer.
Excerpt: When terrorism was invented nine years ago, few would have been able to grasp the effect it was going to have on our video games. You only need take a peek at Tom Clancy's wide net of venerable franchises for proof, with our boy Tom happy to party with terrorism in Vegas, attack it from the shadows and even defeat it with the power of voice commands. With H.A.W.X. 2, however, terrorism returns to where it started: the skies. Again. But H.A.W.X.
Excerpt: Calling Tom Clancy’s H.A.W.X. 2 a flight simulator would be a lie. Yes, it has realistically recreated aircraft that the player steers through the air above accurately modeled landscapes. Yes, you get to enter into air-to-air combat and air-to-ground combat. But this is no simulator. No rogue terrorist cell would use this game for their devious flight training. Rather than slapping the simulator title on it, I would brand this game as an action shooter with wings.