Tom Clancy’s Ghost Recon Advanced Warfighter 2 Review
11 March 2010
Conclusion: For the most part, the multiplayer from the first GRAW has remained largely the same, with a few exceptions. Graphic whores will surely be unhappy to hear that the multiplayer offering doesn’t look as good as the single-player campaign, although there have been some visual improvements here and there (particularly the lighting).
Conclusion: A better game than the first one but not by much and it never really convinces you that it is a full blown sequel rather than a mere upgrade If you own neither game then buy this one for sure, otherwise its too short to jusify full price to stick to renting..
Excerpt: It does not seem that long ago that the first wave of what was called the next generation of gaming hit the store shelves. Now here we are and the sequels to some of those games are gracing us with a whole new hunk of gaming goodness.
Conclusion: And that's about it; in general, I would say that I like where the Ghost Recon series is going. In many ways, GRAW 2 is a step in the right direction even though the game, technically, may require more polish.
Pros: Intense action, great interface, level design, visuals;
Cons: AI glitches, several crashes to desktop, lots of backtracking cause of game's difficulty, campaign relatively short.
Summary: Wolf follows Scott Mitchell as he tries to save the world again in another Tom Clancy game. Is GRAW 2 enough bang for your buck, or does it whimper out quietly in the face of a superior previous title?
Excerpt: In GRAW, Captain Scott Mitchell and Co. were sent to Mexico City to eradicate an insurgency by a power-crazed Mexican General on the eve when a new treaty, the North American Joint Security Agreement, was to be signed by the Canadian Prime Minister and Mexican and American Presidents.