Conclusion: And it's still the best Kinect game your correspondent has played, even after all that. Further debate on the worthiness of Microsoft's motion controller will have to wait until the second wave of games start to appear later this year and early next, but for now, this is one of the better ones you'll find out there. Make of that what you will.
Summary: I was a bit disappointed by " Naruto Shippuden: Ultimate Ninja Storm 2 ". The game makes no attempt to offer a tutorial, or even explain to newcomers who Naruto is or what his motives are. The free roaming sections are improbably dull, and control very badly. It’s a huge shame, because the core fighting is solid, and the boss battles are simply sublime, offering some of the most exciting fighting that I’ve ever played, whilst looking stunning at the same time.
Conclusion: The structure of the game follows a rigid progression of the story with very little narrative exploration. Missions are attached to the main plot and there's really no diverting from the set course, though some side missions pop up from time to time. This linear pacing works well enough to keep players in check and there's plenty of supplemental stuff to do.
Conclusion: Keeping the entertainment value high in a strategy game that has clearly been made for the console user are game modes that don’t stray that far from the typical shooter’s lineup. The Skirmish (quickie online affairs) and story modes both contain match types such as the CTF copy Siege, the Deathmatch-like Assault and a node-occupying game known as Conquest—all of which will be familiar to the FPS junkie.
Excerpt: As our story opens, we find the entire world embroiled in a war to end all wars. Conflicts between the world's nations have risen to a level of complete chaos that has come to be known as the EndWar. Ubisoft's developers have thrust players into the roles of squad commanders deploying their forces via groundbreaking voice-recognition technology, while at the same time promising the Tom Clancy brand of high-tech wartime drama.
Excerpt: The world is running out of fossil fuels and the race to conquer space has begun. The Americans, Europeans and Russians all having nothing to lose and everything to gain. Tom Clancy’s EndWar is a real time strategy game where your exact words dictate every decision that either leads your units to glorious victory or horrifying defeat. When held down, the right trigger opens the feed for communication between your units and you.
Conclusion: After the excellent first game, I was expecting Kung Fu Panda 2 to be just as good, if not better. Instead, what I got was a confusing, less-than-mediocre game with half-baked concepts and a mildly entertaining mini-game. I admire the fact that Griptonite tried to do something different with this game, but I get the feeling that kids will be easily bored by the fact that this is more of a selection and turn-based game than an interactive action game.
Excerpt: If nothing else, Tom Clancy's EndWar proves that Ubisoft Shanghai's voice command solution to that perennial console RTS control conundrum works. The tech behind the system, which sees you dish out commands using your voice rather than your thumbs, is robust enough to understand what you're saying about 95 per cent of the time. That's good enough to make EndWar the most intuitive console RTS out there.