Conclusion: To sum things up I enjoyed Thrillville: Off the Rails for the most part. LucasArts really utilized the Wii Mote and Nunchuck here, even those mini games that don’t seem to control well will be forgotten with all the other games that control perfectly. If you are a fan of Wii mini games then buy this, for the same price you get all the mini games you want with the added bonus of a theme park simulator game.
Excerpt: What is it? A theme park management simulation packed with basic mini-games. You take control of a number of theme parks as you aim to keep your punters happy and make heaps of cash, all the while enjoying everything yourself. Complexity Thrillville Off the Rails can feel a bit overwhelming at first. After you've picked your character you're thrust straight into park management.
Excerpt: Thrillville: Off the Rails is the sequel to Thrillville , an amusement park management game that LucasArts touts as the “#1 original family game of 2006.” Now, I didn’t play the original Thrillville , so I have no idea if it should be called the #1 anything, or how the sequel might relate to it. But I can say that I found Off the Rails to be massively disappointing.
Conclusion: Seriously, if you are going to have make something like this you have to at least understand what an amusement park looks like. about 3/4 of the achievements in this game are easily unlocked. The final quarter of the game demands exceptional performance in some of the game's more impossible tasks.
Excerpt: Thrillville: Off the Rails ramps up the family-friendly mix of strategy/management gaming that made 2006's original Thrillville such a success. Off The Rails is aptly-titled as it enables the player to come up with the most outlandish rollercoasters ever, as well as new ways to talk to park guests and a new selection of carnival attractions. Everything about the park you build affects your guests' opinions and enjoyment.
Excerpt: Anyway, Off the Rails contains a lot of the things that you’d expect from an amusement park management game. You have to make money and build rides and keep your guests happy and hire employees and do research, et cetera and so forth. It’s just that all of those activities have been dumbed down. You can’t lose money.
Conclusion: At least the game sounds good. The older crowd might not dig the soundtrack, which sounds as if it were ripped straight from Radio Disney, but the music fits the game's lighthearted feel. The voice acting is solid, too. There's a surprising amount of dialogue in the game, and while the conversation options might not rival those in Mass Effect, there's a lot you can find out by simply walking up to someone and talking to them.
Pros: Tons of stuff to do, Accessible for children, yet fun for adults, Most of the minigames are lots of fun, Everything in your park can be played or ridden.
Cons: Not a great-looking game, and the frame rate could have been better, Could have been a little more challenging, Some minigames won't feel fresh to anyone who played the first game.
Summary: Many games promise that they're "fun for the entire family," but very few actually deliver an experience that can be enjoyed by both kids and adults alike. Thrillville: Off the Rails is one game that makes good on this promise. Whether building your own amusement park or playing the games and riding the rides, there's never a shortage of ways to have fun. Thanks to the inclusion of 50 minigames, Off the Rails is one of the better party games out there as well.
Pros: Tons of stuff to do, Accessible for children, yet fun for adults, Most of the minigames are lots of fun, Everything in your park can be played or ridden
Cons: Not a great-looking game, and the frame rate could have been better, Could have been a little more challenging, Some minigames won't feel fresh to anyone who played the first game