Conclusion: It's nowhere near close enough to pull a Mario fanbase and call it a clone (no offense to any Mario fans out there), but the similarities are glaring. All that aside, Thief is an entertaining experience. I'd say buy it if you can find it for $35 or less. Or rent it. But don't pass it by. Unless Dishonored wasn't your cup of tea.
Excerpt: In 1998, and when other developers were still chasing the dream of creating the next DOOM or Quake, Looking Glass Studios and a team of videogame literati continued its streak of providing good, interesting alternatives to heavy action shooters with the original Thief, a first-person sneak ‘em up that released to immense acclaim on PC.
Excerpt: The original Thief franchise didn’t have much of a presence on home consoles – barring an original Xbox release of Deadly Shadows, it didn’t have any. In the decade since then, stealth has become a far more mainstream genre and gamers as a whole are more willing to try something new. Originally scheduled as a fourth entry, this game wound up being a reboot during its development and tells the story of how Garrett became a master thief.
Conclusion: There’s not much to like about the characters either. It’s just one cliché after another when it comes to both the narrative and the gameplay. For a game done by Eidos Montreal, we feel there’s so much players have a right to expect. Maybe you should suitably lower your expectations before diving into this game, then perhaps you’ll enjoy it more. Thief is a lazy slug of a game that drags itself across the planes of mediocrity and it could’ve been so much more.
Pros: An atmospheric sneaker with some reminiscence for fans of the Thief series;
Cons: Exasperatingly repetitive at times, from the makers of Deus Ex: Human Revolution, this is an overall disappointment.
Conclusion: Thief has some strong stealth mechanics going for it, and getting away unseen with a big haul of loot can be an enormous challenge, but doesn’t always put that to good use. Between the hit-or-miss missions is an extremely annoying city hub map and a weak story full of bland characters, and Garrett himself isn’t as sure-footed as a master thief ought to be. Ignoring the story and cherrypicking the best side missions is the best way to approach it.
Pros: Challenging stealth, Swoop ability, Some good scenarios
Conclusion: Despite its slow and dreary start, Thief builds to deliver an experience that most stealth fans will lap up. However, most Thief fans will mourn the loss of the reboot’s freedom and choice. That said, Thief is ultimately a game that delivers epic highs and mediocre lows, and for the highs alone, I have no issues recommending it to anyone.
Excerpt: Plundering the past is always a risky move. You’ll rarely find an audience who doesn’t wax lyrical about past gaming glories and clamour for a modern remake, but that same audience tends to take a lot more convincing to actually part with their money. Give them more of the same and you’re in danger of accusations of laziness. Change too much, and there’ll be hell to pay. Eidos Montreal’s Thief sits somewhere between those two camps.
Excerpt: It's been nearly 10 years since Thief: Deadly Shadows released for Microsoft Windows and the original Xbox. It was in fact the only instalment of the franchise to appear on a console, as both Thief: The Dark Project and Thief II: The Metal Age were PC exclusives. However, Eidos Montreal's fourth entry, a reboot simply called Thief , will debut on all major platforms this time around, both current and next generation.
Pros: A massive, beautiful and dark world that will challenge you to discover all of its secrets., Plenty of collectibles that will test both patience and problem solving skills., Chapters that allow for various approaches, increasing the replay value.
Cons: Players who prefer a loud, violent approach to games won't find much value., Minor conflicts with the control scheme can pull you out of the story and back to reality., The brightness display settings could be more user friendly.
Excerpt: Carregado com o peso de dez anos de antecipação, o quarto jogo da série Thief cai-nos em cima com a responsabilidade de, pelo menos, estar à altura da popularidade dos capítulos anteriores. Não era tarefa fácil, mas aprecia-se o arrojo de quem, como a Eidos Montreal, não fugiu perante a enormidade do desafio.
Pros: Stealth bem conseguido., Gráficos apelativos que conseguem transmitir uma atmosfera misteriosa e opressiva.
Cons: Pouca variedade de experiências., Demasiado linear., Falhas sonoras.