Conclusion: Replayability: Worth doing multiple play-throughs as the story changes when you make different reactions to the situations that come up. Ratings: Worth Buying: Yes, 400MSP is a great price but be warned there are 4 more episodes, hopefully no more than 400MSP, making this in total a 2,000MSP game.
Conclusion: Talking, cursing, killing, fighting, fight and run actions! So many choices they offer you! They go with you to season 3 so pick wisely! Plus you will cry! So in the end you get a digital xb and ps exclusive that has 40 easy non missable achievements for a game thats 10 hours in all.
Excerpt: Sure, there were comic-book cameos in the first half of Walking Dead’s Season One, but we’ve rarely seen Telltale tackle stories like the comics or show. Those are about unlikely communities forming and post-apocalyptic despots performing savage acts of power.
Excerpt: Telltale Games' The Walking Dead will continue its second season this week with the brand-new episode "A House Divided." The new season got out to a slow start with players only getting introduced to the various characters in the last episode, but the action really kicks off in episode 2, with it...
Conclusion: The Walking Dead: 400 Days is a great appetizer for Season 2. The ending’s a bit too simple (Wait, if they’re hiding from people, why would they do that?) and I don’t love the characters like I loved Lee and Clem, but the action and drama show that Telltale still has it and isn’t satisfied to pump...
The Walking Dead: A Telltale Games Series review (X360)
3 January 2013
Excerpt: To say that I dislike point-and-click adventure games is to understate it. In a way, I'm against the very concept. Video games are an interactive medium. That's their defining attribute. Treating interactivity as an obligation defeats the purpose, in my mind.
Summary: Telltale Games already had a solid reputation amongst gamers with their prior episodic game offerings including “Tales of Monkey Island,” new “Sam and Max” adventures, and their not groundbreaking, but enjoyable “Back to the Future” offering.
Excerpt: Nothing related to core game play is changed in the fourth (of five) episode of the series and that’s perfectly fine, as the game’s real draw, the smart, adult level of writing continues to push gamers down a compelling narrative path forcing them to make decisions that from a base complexity...
The Walking Dead: Episode 5 - No Time Left (X360) - Review
1 December 2012
Excerpt: As one popularly quoted pessimist once said, all good things must come to an end. For the Walking Dead video game, like its sister comics, this is only partly true. Although No Time Left brings to an end the first series, the second series has already been confirmed for a 2013, meaning that those...
Review: The Walking Dead: Episode 5 – No Time Left
New Gamer Nation
29 November 2012
Conclusion: By the end of the final episode, there are quite a few positives that should be highlighted. You are given five episodes, each lasting about four to five hours, if you take things slow. The replay value is there, as your decisions shape the story and direction.