Conclusion: Lord of the Rings: War in the North is fine for a few hours of jolly good fun, but once you realise that the game has played its hand early and really has nothing else to offer then the lustre is soon lost. Poor AI, boring combat and pointless quests all add up to a disappointing game that would be better off dropped into the fires of Mordor.
Excerpt: The biggest problem with War in the North is the fact that it’s designed to be played with friends online. On the surface, this seems like a good thing. Each player takes control of one character: Eradan (a ranger like Aragorn), Farin (a dwarf, stout and strong as a tank), or Andriel (an elvish mage). You’ll face orc hordes together, communicate strategy and tactics to take down bosses, and trade weapons and armor back and forth.
Excerpt: It's been a while since we've seen a Lord of the Rings game - and for all the Ringers out there, the gaming world might feel a little dry without the presence of the franchise, especially while Star Wars gets a new MMO and a continuous slew of games. Well, never fear, because developer Snowblind Studios and Warner Bros. Interactive have brought us Lord of the Rings: War in the North.
Summary: It's not fair. Frodo, Gandalf, Aragorn, and the rest of the fellowship get all the glory, but without the brave struggles of so many others, they never could have succeeded on their vital errand. The Lord of the Rings: War in the North tells the tale of three new heroes who helped make the fellowship's success possible, and it gives you much of what you'd want from a hack-and-slash role-playing game set in Middle-earth.
Pros: A good assortment of Middle-earth environments and characters, Leveling up and acquiring new abilities is rewarding, Fun to collect powerful new weapons and gear
Cons: Automated save system leads to infuriating setbacks, Problematic revival mechanic, Frequently odd enemy behavior, Technical issues with multiplayer
War In The North Review: Losing The Battle, Losing The War
1 November 2011
Conclusion: Concept: A Lord of the Rings-themed action/RPG from the developer of Baldur’s Gate: Dark Alliance
Graphics: The eagles’ animations are impressive. Other than that, expect your average monsters, environments, and gore
Sound: This sure is a soundtrack for an epic fantasy game
Playability: An erratic camera complicates combat, and the targeting does a poor job of reading your intention
Entertainment: It’s repetitive, glitchy, and bland.
Excerpt: Being a card carrying Lord of the Rings nerd, I approached the new game Lord of the Rings: War in the North with a certain amount of trepidation. You see, I'm also a Star Wars nerd, and any Star Wars nerd will tell you that you have to be careful with video game adaptations. More often than not, you'll wind up disappointed not only due to sub-par products, but more so because our collective expectations are just too high.
Conclusion: If you’ve played Battlefront then this will be all too familiar and suffers from all of the same issues as well. Even for newcomers and LOTR fans, this will be tough to enjoy due to the brevity of the game and the shoddy mechanics. It is fun for a while, but despite the epic landscapes and chance to control (even fleetingly) the heroes of the Middle-Earth, once that first half an hour is over you’ll be looking elsewhere for your fun.