Reviews and Problems with The Lord of the Rings: The Battle for Middle Earth II
Showing 1-10 of 24
20 March 2015
Summary: Lord of the Rings: Battle for Middle Earth II will long be remembered as the first game to do real-time-strategy right on a console. RTS games (good ones, anyway) used to be pretty much PC exclusive because they required complicated control schemes to really work right.
Lord of the Rings: Battle for Middle-Earth II (Xbox 360) Review
1 December 2007
Summary: is probably the best console RTS title on the market, which is a considerable feat given the genre's lack of success away from the PC platform on which it has thrived. The genre's inherent pitfalls do provide a bit of hindrance and the relative lack of opportunity to play as the trilogy's more...
Lord of the Rings: The Battle for Middle-earth 2 Review
Xbox 360 achievements
19 August 2007
Conclusion: BFME2 is one of the best console adaptations of the RTS genre to date, despite a couple flaws including serious drops in frame rate at times. The control system, while not perfect, is a huge improvement over past attempts to bring the RTS genre to consoles and should serve to lay some good ground...
The Lord of the Rings: The Battle for Middle-Earth II
19 March 2007
Excerpt: The Lord of the Rings: The Battle for Middle-Earth II, an introduction. There has been a great deal of excitement surrounding the Xbox 360 version of The Lord of the Rings: The Battle for Middle-Earth II. The excitement is not so much because of the game but more for what it could signify.
The Lord of the Rings: The Battle for Middle Earth II
19 March 2007
Excerpt: The Lord of the Rings: The Battle for Middle Earth II, an introduction. The movies may have come and gone but The Lord of the Rings franchise is as strong as it ever was. The reason for this of course is that the real source of its popularity is the classic trilogy of books that never cease to sell...
The Lord of the Rings: The Battle for Middle-earth II
11 January 2007
Excerpt: The real-time strategy genre isn’t exactly thriving on consoles and it’s a well known fact that this is most prominently to do with many developers struggling to conjure up a decent control system, one that is approachable opposed to finger twistingly complex.