Excerpt: The Last Remnant is part two in Square Enix's three-pronged Xbox 360 JRPG love in that began with the infinitely forgettable Infinite Undiscovery and ends with Star Ocean: The Last Hope early next year. Let's be frank right off the bat. The Last Remnant is comfortably better than Tri-Ace's Infinite Undiscovery, but it's got nothing on Square Enix's best work with the Final Fantasy and Dragon Quest franchises.
Excerpt: I don't know about you, but no amount of watching gameplay footage and looking at screen shots of The Last Remnant really gave me a good idea of exactly how this game plays. Thankfully, a little hands-on time has helped give a bit greater understanding of the fundamentals of the combat system. Instead of focusing on the story of The Last Remnant in this impression, I feel it is best to let you know how it plays.
Excerpt: Most of a year after playing through The Last Remnant in its entirety, I've decided to go ahead and review it because I continually see people saying that the game is rubbish, that it offers nothing new, that it's a complete mess... I see them saying a lot of things that simply aren't true, and they go on to justify those comments by saying things like "And you can believe me because I played through half of it before I gave up in disgust" or "And you know I'm right...
Square Enix's New Franchise Struggles with the Basics
22 September 2009
Conclusion: Concept: The Last Remnant introduces larger scale multi-party combat to the RPG genre. Overall, however, the results are mixed
Graphics: Unlike some Square Enix titles, the cutscenes use the in-game graphics engine (Unreal Engine 3) and show some popping in of textures
Sound: Studio musician metal guitar riffage runs roughshod over the game.
Conclusion: At the end of the day, one has to give Kudos to Square for trying something genuinely different. Whilst Final Fantasy 12 and Infinite Undiscovery has taken some lengths to evolve the JRPG genre, The Last Remnant is the first to do something different, and not just new. Granted, it's execution could have been better, but provided Square learns from its lessons and improves on what could potentially be a winning formula, then the fans will forgive this title for its...
Excerpt: Conscient du potentiel de la Xbox 360, le développeur japonais n’a eu d’autre choix que de nouer des liens avec la firme de Redmond qui possède actuellement une intéressante avance sur son concurrent de toujours, à savoir Sony. The Last Remnant est le troisième jeu issu de cette étroite collaboration qui semble s’affirmer avec le temps.
Conclusion: The score can be repetitive though. Gameplay: 7/10 - Once you understand some of the flaws and pitfalls of the battle system it can be quite rewarding. Not for the faint of heart. Replayability: 6/10 - Not many reasons to replay but countless characters and strategies can make it interesting each time.
Summary: The greatest military conflicts in history were not won with vague commands and finger-crossing; the commanders had helpful battlefield intel, capable officers, and control of the situation. Even though The Last Remnant focuses on large engagements, it has none of those things ? it is more concerned with conveying a fuzzy battle feeling than providing a fun combat system. You control groups of units rather than individuals.
Excerpt: A remnant is something that is left over, like scraps of food after dinner or relics from a civilization lost in history. The Last Remnant is about the latter, but it contains a little of the former — that is, warmed-over notions that we’ve seen before. There are some standard-issue RPG tropes along with concepts taken from SRPGs, Final Fantasy VIII and XII , and Dynasty Warriors , but there’s enough fresh material to make the game somewhat appealing.
Conclusion: The battle system in Last Remnant is by far the best part of the title. In a way, it’s the Game of the game; the rest could be seen as a long, menu-heavy interactive DVD. Unions of three or more characters function like individual units on large, expansive battlefields. Because the characters in each union base their combat on broad terms, it’s a little like window-dressing on individual party members.