Excerpt: I don't know about you, but no amount of watching gameplay footage and looking at screen shots of The Last Remnant really gave me a good idea of exactly how this game plays. Thankfully, a little hands-on time has helped give a bit greater understanding of the fundamentals of the combat system. Instead of focusing on the story of The Last Remnant in this impression, I feel it is best to let you know how it plays.
Excerpt: Some battles will be a bit more difficult than they could be and you'll catch vague references to towns you've never heard of, but odds are significant that you won't really feel that you're missing a thing. It's easy to assume that the names are being dropped in an effort to artificially add color to the environments. Complete a few side quests, though, and you'll find out how wrong such assumptions were.
Square Enix's New Franchise Struggles with the Basics
22 September 2009
Conclusion: Concept: The Last Remnant introduces larger scale multi-party combat to the RPG genre. Overall, however, the results are mixed
Graphics: Unlike some Square Enix titles, the cutscenes use the in-game graphics engine (Unreal Engine 3) and show some popping in of textures
Sound: Studio musician metal guitar riffage runs roughshod over the game.
Conclusion: At the end of the day, one has to give Kudos to Square for trying something genuinely different. Whilst Final Fantasy 12 and Infinite Undiscovery has taken some lengths to evolve the JRPG genre, The Last Remnant is the first to do something different, and not just new. Granted, it's execution could have been better, but provided Square learns from its lessons and improves on what could potentially be a winning formula, then the fans will forgive this title for its...
Summary: To their credit Square Enix did some things that are innovative with The Last Remnant to move the entire JRPG genre forward. The sheer depth of The Last Remnant make it a solid title that does more good then it was given credit for upon its initial release. Unfortunately Square Enix will be criticized for going half heartedly into the innovations that they tried to implement. The most focused upon complaint will be the graphics, an issue that cannot be overlooked.
Conclusion: Fort heureusement, le reste du casting nous permet d’oublier la piètre performance de Rush Sykes. Même son de cloche au niveau du design des personnages et de leurs doublages convaincants. Les bruitages sont honnêtes à défaut d’être variés et profonds. Pour finir la bande sonore surprend véritablement par sa qualité et sa diversité acoustique. Tsuyoshi Sekito a su mêler guitares électriques, triangles, harpes et violons pour former un ensemble étonnement homogène.
Pros: Durée de vie considérable, Excellente bande sonore, Combats complexes, Villes somptueuses
Cons: Environnements vides, peu exploités, Ordres de combat brouillons, Saccades régulières, Trop de combats
Excerpt: The Last Remnant is part two in Square Enix's three-pronged Xbox 360 JRPG love in that began with the infinitely forgettable Infinite Undiscovery and ends with Star Ocean: The Last Hope early next year. Let's be frank right off the bat. The Last Remnant is comfortably better than Tri-Ace's Infinite Undiscovery, but it's got nothing on Square Enix's best work with the Final Fantasy and Dragon Quest franchises.
Conclusion: The score can be repetitive though. Gameplay: 7/10 - Once you understand some of the flaws and pitfalls of the battle system it can be quite rewarding. Not for the faint of heart. Replayability: 6/10 - Not many reasons to replay but countless characters and strategies can make it interesting each time.
Summary: The greatest military conflicts in history were not won with vague commands and finger-crossing; the commanders had helpful battlefield intel, capable officers, and control of the situation. Even though The Last Remnant focuses on large engagements, it has none of those things ? it is more concerned with conveying a fuzzy battle feeling than providing a fun combat system. You control groups of units rather than individuals.
Conclusion: The battle system in Last Remnant is by far the best part of the title. In a way, it’s the Game of the game; the rest could be seen as a long, menu-heavy interactive DVD. Unions of three or more characters function like individual units on large, expansive battlefields. Because the characters in each union base their combat on broad terms, it’s a little like window-dressing on individual party members.