Reviews and Problems with The King of Fighters XIII
Showing 1-10 of 20
The King of Fighters XIII
17 January 2012
Summary: Not only is The King of Fighters a solid 2D fighting game, but it is one of the best games in the series. With dozens of characters and a robust story mode, this SNK fighter reminds us yet again why every serious fighting fan wanted a Neo Geo in the 1990s. Best of all, this exciting package comes with a four disc CD soundtrack featuring more than 100 tracks from a dozen different games. Highly recommend. Tweet This product was submitted by the publisher for review.
Excerpt: There’s the traditional arcade mode, which includes the usual 3-on-3 battles and some pretty funny banter between the fighters, usually reflecting their relationships with the opponent and/or their clone in the best dialog exchanges I’ve seen in an SNK fighter. It also gives you in-fight targets to reach, like using a 3-hit combo, a special move, EX special, and so on and so forth.
Excerpt: There are slow and powerful bruisers, tiny and agile schoolgirl types and everything in between. If you decide to spend the time that is required to master even a small portion of the more than 30 fighters, you’ll be busy for many hours. Some characters are less obviously gifted than others, but none of them seem to be useless.
Excerpt: In a merit-based world, it can be tough for royalty to remain relevant. Starting with publisher SNK’s idea to bring characters from its various game worlds into a Street Fighter-style brawl, the King of Fighters series has certainly earned the goodwill of its fans over the years, despite its 12th installment being something of an ineffectual monarch.
Excerpt: There’s something to be said for sticking to your guns and refining your formula until it’s great. That’s exactly what’s happened with King of Fighters XIII . Initially, its depth may seem daunting to newcomers, but they’ll be more than rewarded for spending the time needed to learn its complexities, especially if they work through the robust challenge modes. Each of the 30-plus characters is beautifully animated, matching the stylish (if slightly confusing) story mode.
Pros: + Tons of characters, each with some of the best sprite animation anywhere., + A complex, crazy-deep combat system.
Cons: - May be a bit overwhelming for new fans; some overly similar fighters., ? Does anyone do 2D sprites better than
Conclusion: Concept: Mix some new fighters and basic modes into King of Fighters XII’s reliable but barebones foundation
Graphics: The hand-drawn sprites make a few characters look gorgeous, but the rest just look blurry
Sound: Loved the high energy soundtrack, hated the high-pitched female fighter voices
Playability: The tutorial is extremely vague and the difficulty curve is rough even on easier settings.
Excerpt: SNK Playmore has been through a lot this past few years. What used to be a veritable fighting game contender who went toe-to-toe with CAPCOM in the genre fizzled down to an utterly shameful disappointment when they released what was supposed to be a rebirth of The King of Fighters in the aptly named King of Fighters XII. Unfortunately, the title was broken in all sorts of ways.