Excerpt: The marvellous Street Fighter IV didn’t only have excellent mechanics that translated into some of the most intense fights in a fighting game, but it also boasted a gorgeous art style that made the game look stunning, too. In short, it’s a game that is beautiful both in and outside, unfortunately The King of Fighters XII wholly only truly excels in one of these things.
Conclusion: include more than just the very basic fighting game modes or create attractive menus or fix some of the hit boxes so clearly landed hits actually count. King of Fighters XII's fighting looks so good, I'd put it against heavy hitters like Street Fighter, Tekken, Soul Calibur, and DOA. There's something nostalgic about the 2D "flat" animation and rich The-World-as-Seen-by-Japan backdrops that twinges the part of my brain that holds my memories of the local arcade.
Excerpt: Fighting games of this generation seem to have followed the same pattern. It’s all about 3D and looking great. Some are just stepping foot into the third dimension, while others are just trying to perfect it. Street Fighter 4 opted for 3D graphics while staying fixed on a 2D environment . Soul Caliber 4 kept it’s 3D routes and updated the graphics. The King of Fighters XII however is staying in 2D but is that enough to compete in today’s graphics obsessed gaming world?
Summary: I’ve played SNK fighters before, so I was expecting a story similar to what Art of Fighting, or Fatal Fury would offer. So the lack of story in this game really threw me off. As I stated above I’m not much of a fan of time trial style games, and that’s what this game offers in spades.
Excerpt: By Kevin "Berserker" Hall The King of Fighters (KOF) series first debuted back in 1994. Even though the changes to each new installment haven't ever been really major, this three on three fighting franchise has had a hardcore fan following for the past few years and I have to admit that I got addicted to the series starting with KOF '98. The overall character lineup, familiar faces, and slight gameplay enhancements continue to draw me back into each new installment.
Review: The King of Fighters XII (Microsoft Xbox 360)
4 January 2010
Summary: : King of Fighters XII was originally heralded as the rebirth of the King of Fighters franchise due to its massive visual redesign, but thanks to some lacking mechanics and a broken online mechanic, it may well be the undoing of it instead. On the plus side, the presentation is outstanding, the controls are as tight and functional as ever, there’s a decent roster of characters in general and the game mechanics are easy enough to learn and understand.
Summary: With redrawn characters and backgrounds to match its pruned gameplay, KoF XII is something of a reboot for the series. Unlike Street Fighter IV's reimagining of classic sensibilities, though, this is little more than a straight-up love letter to 1995. Many of your favorite characters are all here ? although there are ''only'' 22 fighters available ? and the mano-a-mano fisticuffs are just like you remember them.
Excerpt: Ok, so my hopes have been up recently. The last few games to come out on the PSP have been pretty good, and there have even been a few decent movie tie-ins over the last few months. So what went wrong? Released in conjunction with the stonkingly good movie Hellboy 2: The Golden Army , the developers have devised a totally different, although typically Hellboy story about Nazi madmen seeking ancient relics of power and magic, presumably to give gamers a game which doesn’t...