Conclusion: The gameplay is very linear and the story is weak. If this game came out 5 or 10 years ago, it would be great, but in the end it feels like it was a cheap, watered-down knockoff of AC devolped by a team of new guys.
Conclusion: The whole affair just suffers from a lack of polish all round. The combat's passable but lacks any oomph, the visuals are passable while veering between expansive vistas and low quality textures up close, and the sound is mediocre at best.
Excerpt: The First Templar has a lot going for it, and I look forward to seeing what Kalypso does with the concept in a sequel. If you’re looking for action combat, a complete inability to ever get lost and an easy game to play with a friend over Live, then you could certainly do worse than The First Templar...
Pros: Fully cooperative gameplay, no guessing as to what your objective(s) is
Cons: No economy, very small levels with an obvious critical path
Summary: The First Templar is not a triple-A game, and it holds no grand illusions otherwise. If you were to find yourself playing The First Templar, aside from an absolutely gorgeous title screen, you’d hold no grand illusions that you were playing a triple-A game either.
Excerpt: The First Templar is a standard action adventure game with a touch of RPG thrown into the mould by developers Haemimont Games which sees the player taking on the role of a holy Templar as he makes his way through medieval Europe to uncover the secrets of the Holy Grail.
Excerpt: Though The First Templar features adequate design and decent replay incentives, uninspired and repetitive gameplay severely limits this button-mashing adventure's appeal. Conspiracy fans and history buffs would do well to look elsewhere.