Reviews and Problems with The Dishwasher: Vampire Smile
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The Dishwasher: Vampire Smile
2 September 2013
Summary: Without digging into the semantic details too much, auteur theory -- the idea that a single, charismatic designer can leave his mark on a game -- was a popular talking point a few years ago. While no longer part of the games criticism zeitgeist , auteur theory is usually applied to the monoliths of the games industry (Shigeru Miaymoto, Gunpei Yokoi, Will Wright), or the unapologetically quirky (Goichi Suda, Keita Takahashi).
Conclusion: If you're a fan of the first game, or you just like the genre, give it a go. The story isn't TOO hard to follow if you haven't tried the first one, and there are enough levels to keep you occupied for hours and hours. Add in the ability to match-make and get a random Co-Op partner, and you have a good way to game the night away.
Conclusion: The Dishwasher: Vampire Style is a rollickingly gory ride, packing with blood, style and content. If only it built on its foundations, rather than pounding us with the same repetitive gameplay throughout, this would be a must-have. Fans of the original will definitely want to completely ignore us and pick this up.
Summary: The Dishwasher: Vampire Smile is a combo-fueled, fast-paced, stylistic 2D action platformer that features the series' staple gritty, graphic novel-inspired art style, built on a brand new engine that allows for an even more visually gruesome experience.
Summary: At 800MS points " The Dishwasher: Vampire’s Smile " is probably one of the best arcade style games I have played. Blending the old 2D gameplay with modern control elements gives a feel that manages to feel both familiar and unique. With so many temptations to play through the already sizable story, extra play modes and multiplayer there is more than enough excuse to keep returning to it for a long time into the future.
Excerpt: Despite the relative success of the original, The Dishwasher: Vampire Smile is still primarily the work of one man: James Silva, winner of Microsoft's 2007 Dream Build Play contest, but most well-known for creating indie channel darling I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1. Silva has, once again, managed to produce a 2D side-scrolling beat-em-up of enough quality to put entire studios to shame.