Summary: It is fun while it lasts. There isn't enough reason to go back and play again. Some of the high scores r just ridiculous and so hard to achieve. Either way, it is fun for a little while and in short bursts.
Summary: I was able to purchase The Club out of the bargain bin on Black Friday and found this game to be pleasantly suprising. First off the game is short, with only 8 levels and each taking a half hour to 40 minutes to finish. There is no real substantive plot to speak other than the opening sequence once you pop the game into the console. It revolves "apparently" around an underground club that leverages contenstants into playing a kill or be killed gaunlet of events.
Summary: This game gets old quick, pretty much running over and over 3 different types of missions: Beat the clock, hold your ground, and fight to the exit. For the first couple of hours you will be amused and having fun. But this soon wears off as you realize even switching characters and weapons doesn't really help liven things up. The combos can be cool, but the 'head shots' are a little liberal(just shoot near the head...).
Summary: Ok there is no story line, more or less a shooter. Its fun for the first couple of hours but gets old really quick. You pretty much run around trying to hold combos (shooting X amount of people in a block of time) to get the highest score possible. You eventually unlock 2 characters and some boards, and then just um...........keep playing the same toons and same boards just to raise your score higher.
"The Club on the Xbox 360 is an old style shooter that is not worth the price of admission."
Dr Nick 24 ""Phil"", Amazon
13 March 2008
Summary: The Club on the Xbox 360 is an old style shooter that is not worth the price of admission. The main campaign can be completed in about 5 hours and the multiplayer rooms are empty. Where The Club does shine is in its simple game play. It fells, plays, looks, and sounds like an old shooter. This game does not look or sound good. The sound effects are of very low quality and the guns sound powerless. I even stopped playing this game with my surround sound within an hour.
Summary: Sega's The Club feels like an old-school, arcade shooter with a next-gen gloss, and it certainly is by any stretch of the imagination. You run and race through a closed course, taking down as many enemies as you can in the process in some trigger happy, flashy ways. Once you pop in The Club, you'll be hooked by its run and gun style of play, that proves to be insanely fun at first.
Conclusion: I don't understand why TXB is falling all over itself to give Bizarre Creations hope that they should venture out from the racing genre. It is reviews like this that forces me to question TXB's objectivity. I understand that you want to play nice with the former MS company, but do you have to be so blatant? Note to creators of PGR and Geometry Wars...this one needed more development time.
Summary: I have just read a review of The Club written by somebody who is clearly disgusted that it is not Gears of War and I am inclined to agree. After all, The Club merely requires you to run and shoot in order to drive forward a very threadbare narrative, whereas Gears of War... Hang on. The Club really is tremendous fun for a while. It's structure is very much like that of an extreme sports game (time trials, combo points etc.
Excerpt: If this game came out in the Megadrive era (with watered down graphics obviously!), it would be considered a superb game! Cutting a long story short (I won't go into detail about the game's engine and how it's played), the game focuses on points. For those old enough to remember, most games yesteryear were all about points (Sonic anyone?!). I played this game with an open mind (strongly advised) not expecting much and I was very pleasantly suprised.
Pros: easy to pick up and play, scoring system, difficulty keeps you playing,
Cons: not to everyone's tastes, can become repetitive