Conclusion: And if there’s a criticism of The Club , it’ll be the longevity of the single-player modes. You can quickly play through all of them in Casual to unlock most of the game’s elements (and rack up the achievements you’ll get for completing each tournament area at any difficulty), and then likely try them out in harder difficulties to see how far you can get (and likely seek out the achievements that are offered for completing all the tournaments at Insane).
Excerpt: The term “run and gun” has been part and parcel of video game speak since the dawn of shooters, but never has its use been deemed quite as appropriate as with Bizarre ‘PGR’ Creations’ latest title. But is their fresh take on an already overcrowded genre a worthwhile endeavour, or a fleeting break away from the norm?
Excerpt: Experiments are a necessary part of the development of game design. If some industrious soul hadn't invented the life bar and health pack, we'd be stuck with one-hit death. And if another, even more industrious soul hadn't invented progressive health, we'd still be stuck with the life bar and health pack. Of course, not every experiment is a positive one, and not every change is for the better. The Club is a perfect demonstration of that concept.
Conclusion: They aren't exceptionally difficult, but you aren't going to breeze through these without a guide, which might take away some of the enjoyment you get from the simplicity of the game. Then again, 430 isn't bad for a week of work. Up to you. 3/5. Innovative idea but poor plot. Considering the price of this game now ($10 used) it might be worth checking out, but don't expect it to be the mainstay of your collection.
Summary: Parents need to know that this game rewards killing by using a unique scoring system for hits made. The more enemies you kill, the higher your combos and, thus, your score. You also earn special bonuses for head shots and other extraordinary feats. None of the deaths look gory but are definitely bloody. Players mostly use a series of firearms from handguns to shotguns and rocket launchers to take out enemies.
Excerpt: It's no surprise that Bizarre Creations, the people behind Project Gotham Racing and Geometry Wars, developed The Club. Few other developers know how to put together such a tight game that has the presentation to match its addictive gameplay. At its most basic The Club is a run and gun shooter that scores your performance, but look beyond the surface and you'll see a game packed full of style, brimming with replay value and demanding of the most skilful players around.
Summary: If you would've told me that I would've ended up liking a game that blended the First/Third Person shooter genre with that of a Grand Prix racer I would've laughed at you. But The Club has done just that and so far is one of the better games to come out this year, especially during such a slow first quarter.
Excerpt: The Club is a Bizarre Creations game which according to them is "sure to refresh the mechanics of 3rd person action shooters just as we have shaken up the racing genre. The Club is designed to be an addictive experience with rewarding gameplay that tests your skill to the limit and offers a relentless pace never before seen within the genre." Some pretty bold claims indeed, however I urge you to let me break it all down into layman's terms.
Summary: The Club is a 3rd person action shooter focused on addictive and rewarding gameplay, testing your skills to the limit and offers relentless, frantic, and fast paced gameplay with a unique style, tone and storyline that drips with energy, attitude and anarchy.