Excerpt: As The Cave opens, you'll find a strange collection of seven explorers anxious to enter its maw. These explorers include an adventurer, a hillbilly, a knight, a scientist, a monk, a time traveler, and a creepy pair of twins, and while they may at first seem like a diverse group, they all share something in common and to find out what that something is you'll have to join them on their trip into The Cave. Well, not all of them, at least not at first.
Conclusion: New gamers are gonna love this game and for the achievement hunters out there this would be a nice game in your game list for completing games. The game is on a short hand, but still duable to play a couple of times to finish what you started. Select your team and find a way out of The Cave or get stuck forever. Enjoy!
Conclusion: To conclude, The Cave is not a very good video game. It has an interesting concept and makes strong efforts to combine old genres with new mechanics, but does so in a way which is often unsatisfying – missing a lot of where the original fun was. A game like Fez – arguably even simpler in execution than The Cave owing to its lack of object puzzles at all – still remained more satisfying because the answers to the puzzles were never labelled and the deduction required work...
Summary: There is a lot of heart within The Cave, be it the humorous dialog, good puzzle design, well-designed characters, and interactions the characters have in the environment. The technical issues crop up too often though which drags the game down. Some fundamental game design choices are also a bit odd. I would say to check out the PC version, but they have been very reluctant to show off the PC version which makes me…not hopeful.
Excerpt: I am a great fan of games that don’t take themselves too seriously and The Cave is definitely one of these games. I found the humour, the plot and the story lines hilarious and a great deal of fun to play, which makes sense because creative director Ron Gilbert has also been the man behind some other hilarious classics such as Maniac Mansion and some of the Monkey Island titles.
Conclusion: Given the pedigree of Ron Gilbert and Double Fine Productions' past works, a lot of people will be understandably excited by the prospect of The Cave. On paper, it sounds appealing, with its variety of characters and plethora of reasons to replay. It looks charming and, at first, the humour hits the spot. Problems lie with its inability to give you any great reason to replay it. It's just all too disappointingly shallow.
Excerpt: The Cave is a brand new title from developer Double Fine Studios, publisher SEGA and the creative mind of Monkey Island and Maniac Mansion creator Ron Gilbert. The Cave can be classified as a puzzle platformer, but like its predecessors, the new title offers up plenty of replay value and an entertaining and humorous story the exudes enough charm to have you progressing through the game numerous times before you're completely satisfied.
Excerpt: In Double Fine’s whimsical version of the world, there’s a closet full of skeletons miles beneath the Earth’s surface — a place that both grants its entrants’ wishes and reveals the truly rotten things they’re willing to do to get them. Make no mistake — none of this game’s seven playable characters have even a remote chance of nabbing a Humanitarian of the Year award before they find themselves up for entry into the eponymous “Cave.
Pros: + Some clever, three-character puzzles; silly sense of humor., + Quirky art matches its characters’ delightfully sinister storylines.
Cons: ? Why so much wanton destruction of canned corn?
Summary: On the surface, the characters of The Cave are your typical videogame heroes. The adventurer seeks treasure, the scientist seeks knowledge, and the knight must prove his bravery to win a fair maiden's hand. But as the story unfolds, it's clear that there's more to these characters than meets the eye. Each of them holds a disturbing secret, and it's only in the darkness of the cave--a sarcastic, cynical entity unto its own--that their true nature is revealed.
Pros: Ably combines humor with dark storytelling, Puzzles are fun and challenging, Funny voice acting, New puzzles and stories to discover with repeat play
Cons: Controlling three characters at once is frustrating, Having to repeat puzzles in order to see the new ones
Excerpt: As soon as you start up The Cave and hear a deep voice speaking at you, only then to find out that it is the cave itself that is narrating, that is when you begin to realise you are in for a strange and amusing adventure within this bizarre entity. This game signals Ron Gilbert’s return to his adventure game roots after dabbling in the action-RPG genre with the DeathSpank series.