Excerpt: The Bureau: XCOM Declassified is the final outcome of a game trapped in developer hell for several years, having gone through a few different studios and even a genre change. It has finally been released as a third-person tactical shooter set in a rebooted XCOM universe taking place along an alternate 1960’s timeline.
Review: The Bureau: XCOM Declassified (Microsoft Xbox 360)
15 September 2013
Summary: : To make a tired joke, The Bureau: XCOM Declassified probably should have been redacted, as it’s the sort of game that fails to be even as good as the sum of its parts, let alone better. It takes a neat concept (aliens attacking in the sixties), combines it with the gameplay and behind the scenes elements of Mass Effect 3 and the universe of XCOM , and mashes that together into a game that had the potential to prove everyone wrong and be outright awesome.
The Bureau – XCOM Declassified – Review (360, PS3)
7 September 2013
Excerpt: When I started The Bureau, I was terrified. Not because it’s in anyway a scary game, or even because the bulk of the game’s typography is in a font eerily similar to Comic Sans. No, The Bureau’s opening was horrifying to me as an XCOM fan simply because for the first hour, it’s not XCOM at all.
Summary: With a fairly meagre eight-hour campaign, a ludicrous storyline and no multiplayer, " The Bureau: XCOM Declassified " is not exactly what I’d hoped for. It’s not brilliant value, doesn’t really fill you in on the universe or plot of the X:Com games, and generally left me somewhat unsatisfied. However, taken out of the X:Com context, you have a competent shooter with some interesting abilities and orders, decent AI, and some varied locations and enemies.
Flying Saucers, Aliens, and Mediocrity | The Bureau: XCOM Declassified Review
6 September 2013
Conclusion: In the end, The Bureau: XCOM Declassified is a mixed bag. One one hand, you have an interesting mix of an old sci-fi movie theme thrown in with an interesting main character. On the other, you have a weak story with repetitive scenery that challenges the player to pay attention while it displays the same graphics over and over again. It is a shame, because there was a lot of potential in this title, but ultimately, much of that potential went to waste.
Excerpt: The intention to assemble a XCOM action game was announced as far back as 2006 with an FPS game, simply called XCOM, set within the universe of the acclaimed strategy series, it was revealed to the world and met with ire by fans that didn’t want XCOM to be a part of a genre that is typically a far less brainy prospect then the strategy genre.
Excerpt: When it was initially announced as XCOM in 2010, The Bureau raised the ire of long time fans of the strategy series for daring to deviate from its tried and true formula and instead focusing, in its earliest forms at least, on researching and uncovering evidence of alien existence against a 1950’s backdrop.