Conclusion: I wasn't able to test x Mataeus x's comment regarding online games (that only friends' games will appear in the available game listing), although it seems silly to restrict the game in such a way and still have a "friends only" option. Either way, limiting the online multiplayer to friends does nothing to mitigate the problem of a lack of community - you still won't be able to join up with people randomly (thereby making new friends), so there's still no online...
Excerpt: Whenever Terraria is brought up, there is almost always a comparison to Minecraft. In fact some people describe Terraria as a 2D Minecraft. Why do they do that? Because Terraria is set in a 2D world, and it also has crafting. Players will hunt down resources to make things in Terraria just like Minecraft. However there are major differences too. Terraria has multiple bosses players can summon.
Excerpt: The advertising tag line for Terraria is DIG, FIGHT, EXPLORE, BUILD. For many gamers that will draw an instant connection with the highly successful Minecraft. But can this 2D side-scrolling game with RPG overtones live up to that comparison? The first step should be to play the tutorial. This does a good job of introducing the key concept.
Excerpt: Gaming is a strange beast. As time goes by, everything my experience tells me that I think I know about gaming is gradually being shown to be wrong. I am continually surprised again and again by the innovation of game studios and how they manage to use an already-established idea and evolve it into something unexpected and refreshing.
Summary: Many games set out to be a sandbox--an interactive world filled with options and untapped potential--but Terraria embodies this concept in a way few games do. The game drops you into a 2D pixelated world with a handful of tools and tells you to explore, dig, build, and, oh yeah, survive. Now that the adventure is on consoles, there's one more way to lose hours mining for ore, and you can do it with a friend or three on the same screen.
Pros: Massive worlds with freedom to explore how you want, Plenty of items to both craft and discover, Easy to invite friends along for the journey, Tutorial and map make the learning curve more manageable
Cons: Console controls take getting used to, No easy way to create permanent servers
Conclusion: Terraria is a fantastic game of exploration and survival. You can occasionally feel lost in its open-world that lacks any real signposting, but the simple joy of digging and crafting means you’ll keep playing to discover the naturally-occurring progress. The new version is in no-way half-assed, and it sits on the platform as if it was crafted for it from the very beginning. Terraria was a great PC game, and now it’s a great Xbox 360 game as well.
Excerpt: It’s fair to say that Terraria wears a strong Minecraft influence on its sleeve. As a silent hero in an uncharted world, you’ll dig for materials beneath the surface and craft all sorts of weapons and items to help you explore and survive. All the while, you’ll build a shelter, rely on a pickaxe and sword, and prepare for the evening onslaught of above-ground attackers. But something is missing from Terraria ’s take on this familiar formula: the third dimension.
Pros: + Compelling 2D tweak on a familiar formula., + Bosses and amusing items give it a fun tone.
Cons: - Can be a tedious solo start; cumbersome menus., ? Will it be regularly updated the way
Conclusion: Chock-a-block with vast amounts of randomised discoverable charm, danger and thrills, and a true pleasure to play with friends, Terarria is well worth what could be regarded as a steep asking price if you only consider it with eyes attuned to more modern-looking titles. At times freeing and exciting, at others claustrophobic and spooky but nearly always worthwhile and cathartic, it's what can happen when you're not a mega-publisher working with multi-million dollar...