Conclusion: Though on the surface it looks like just another “me too” indie game seeking to ride the coattails of Minecraft’s success, Terraria expands on the familiar sandbox gameplay with a greater emphasis on combat and adventure that proves very satisfying. Fresh elements – like an absurdly expansive crafting system, a broad scope of monsters to battle, and a slick retro 2D presentation – make it a stand out among the pack.
Pros: Improved controls, Deep crafting system, Huge worlds
Excerpt: As always, when a game proves to be a breakout success, similar titles flood the market. Terraria is obviously inspired by the smash Minecraft, but is it able to stand on its own? This game takes the elements you know and love from Minecraft, throws them into a side scrolling world, and puts a little more emphasis on action. As expected, you can avoid a lot of combat and just wander around the maps, but you’d miss out on what makes Terraria so special.
Excerpt: At long last, Terraria found its way from the PC and onto the Xbox and PSN respectively. First released onto the PC back in May 2011, this 2D side scrolling adventure game achieved critical acclaim amongst reviewers and users alike. Now after being ported from the PC by 505 Games, can Re-Logic’s Indie masterpiece live up to the expectations that it has built up. Firstly the art work and character of the game have not being compromised from being ported from the PC.
Excerpt: While many have seen Terraria as a rip-off of Minecraft, that couldn’t be further from the truth. In fact, Terraria expands on Minecraft’s premise of sandbox survival in nearly every way by adding a huge variety of weapons and armor, ore, and boss fights. Even though Terraria is 2D, it manages to preserve the magic of exploring a new cave for the first time or digging deep into the bowels of the world to find the rarest ores.
Pros: Spelunking in a vibrant 2D world, destructible environments, multiplayer, more RPG elements than Minecraft
Cons: “Hard-Mode” bosses are too hard for single player, can feel like you have to grind to get some equipment, lack of tutorial in the PC version creates a reliance on external game guides
Excerpt: There is a simple, undeniable pleasure to be found in video game crafting. Add this purple glowy thing to that great big stone thing and you’ll get a great big purple stone glowy thing. Kill fifty men and you’ll unlock a new hat. It’s a time-honoured method that developers are fond of using to lengthen their game: we are curious beasts by nature, and if you promise a reward for jumping through hoops, we’ll do it in a shot.
Excerpt: The advertising tag line for Terraria is DIG, FIGHT, EXPLORE, BUILD. For many gamers that will draw an instant connection with the highly successful Minecraft. But can this 2D side-scrolling game with RPG overtones live up to that comparison? The first step should be to play the tutorial. This does a good job of introducing the key concept.
Excerpt: Any classics-nerds want a side-scrolling Minecraft? I'll be honest upfront: I've had issues with "build-it-yourself" stuff. I could build towers with Legos, I could build a cabin out of Lincoln Logs (remember those?), but I was never any good at building more complex things. Much as I love Sim City, I'm simply not good at it. I've avoided Minecraft for that very same reason. But with Terraria , it's a bit easier for me.
Excerpt: Gaming is a strange beast. As time goes by, everything my experience tells me that I think I know about gaming is gradually being shown to be wrong. I am continually surprised again and again by the innovation of game studios and how they manage to use an already-established idea and evolve it into something unexpected and refreshing.